Re: [hlcoders] Show a model on the player

2012-12-11 Thread Nick
Jed's use of the model script to determine where to put the prop on the player is correct from what I have seen. His code, i don't believe is necessary. Merely attaching a prop with the correct bonemerge should work perfectly. On Sat, Dec 8, 2012 at 5:57 AM, Jan Hartung jan.hart...@gmx.de wrote:

Re: [hlcoders] Show a model on the player

2012-12-11 Thread Jed
Nick, You are doubtless right and there is a simpler way. The reason I did it with it's own entity just happened to be the way we utilize head wear in the mod. There was a lot of fluff I left out but we have additional functions and such to handle things such as pre-caching all the helmet

Re: [hlcoders] Show a model on the player

2012-12-11 Thread Nick
Jed Where is this mod you are talking about? I wants to try it! On Tue, Dec 11, 2012 at 9:22 AM, Jed j...@wunderboy.org wrote: Nick, You are doubtless right and there is a simpler way. The reason I did it with it's own entity just happened to be the way we utilize head wear in the mod.