Jed's use of the model script to determine where to put the prop on
the player is correct from what I have seen.
His code, i don't believe is necessary. Merely attaching a prop with
the correct bonemerge should work perfectly.
On Sat, Dec 8, 2012 at 5:57 AM, Jan Hartung jan.hart...@gmx.de wrote:
Nick,
You are doubtless right and there is a simpler way.
The reason I did it with it's own entity just happened to be the way we
utilize head wear in the mod. There was a lot of fluff I left out but we
have additional functions and such to handle things such as pre-caching all
the helmet
Jed Where is this mod you are talking about? I wants to try it!
On Tue, Dec 11, 2012 at 9:22 AM, Jed j...@wunderboy.org wrote:
Nick,
You are doubtless right and there is a simpler way.
The reason I did it with it's own entity just happened to be the way we
utilize head wear in the mod.
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