Is it possible to trigger an entity from plugin code? If there is, how is it done? I'd look up how some Half-Life 2 game entity does it but I'm not overly familiar with Half-Life 2's entity set to know which entity to look at. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
- [hlcoders] triggering an entity from a plugin Tom Schumann
- Re: [hlcoders] triggering an entity from a plugin Sam Vanheer
- Re: [hlcoders] triggering an entity from a plugin Tom Schumann
- Re: [hlcoders] triggering an entity from a plugi... Tom Schumann
- Re: [hlcoders] triggering an entity from a p... Sam Vanheer
- Re: [hlcoders] triggering an entity fro... Tom Schumann
- Re: [hlcoders] triggering an entity... Tom Schumann
- Re: [hlcoders] triggering an en... Sam Vanheer
- Re: [hlcoders] triggering an en... Tom Schumann