Re: [hlcoders] Save/restore and multiplayer

2013-11-11 Thread Tom Clay
Take a look at the orange box coop engine. It uses a save restore type engine for coop. On Nov 11, 2013, at 2:08 AM, Giancarlo Rivas giaym.m...@gmail.com wrote: I'd make a list of entities I want to save, and save them manually, then load them again, it would be a bit of work, but would be

Re: [hlcoders] New Weapon.

2014-03-16 Thread Tom Clay
Did you precache the weapon register? PRECACHE_WEAPON_REGISTER(classname) Is the weapon script file named your weapon class name? On Mar 16, 2014, at 2:32 PM, Baer bae...@yahoo.com wrote: mp mod. On Sunday, March 16, 2014 1:31 PM, Tom Clay tom_clay...@live.com wrote: Is this a sp or mp

Re: [hlcoders] New Weapon.

2014-03-16 Thread Tom Clay
Hmm. What does the console output say? On Mar 16, 2014, at 2:40 PM, Baer bae...@yahoo.com wrote: Yes to both questions. On Sunday, March 16, 2014 1:36 PM, Tom Clay tom_clay...@live.com wrote: Did you precache the weapon register? PRECACHE_WEAPON_REGISTER(classname) Is the weapon

Re: [hlcoders] Modding Problems

2015-04-01 Thread Tom Clay
You don't need a VPK to use the sounds, if you place them in the sounds folder, then into a respective sub directory they will work fine. On Apr 1, 2015, at 9:15 PM, Minh Le minh...@telus.net wrote: If you google, make vpk you'll find a bunch of tutorials. This video looked helpful

Re: [hlcoders] Crash in fx_impact.cpp - at least most likely

2015-04-16 Thread Tom Clay
ntdll is used for windows api calls, so there must be something calling a winapi function and crashing it. On Apr 16, 2015, at 9:45 AM, Jan Hartung jan.hart...@gmx.de wrote: Hi list, There is a crash in our game that’s bugging me for months now. It all comes down to the function