Take a look at the orange box coop engine. It uses a save restore type engine
for coop.
On Nov 11, 2013, at 2:08 AM, Giancarlo Rivas giaym.m...@gmail.com wrote:
I'd make a list of entities I want to save, and save them manually, then load
them again, it would be a bit of work, but would be
Did you precache the weapon register?
PRECACHE_WEAPON_REGISTER(classname)
Is the weapon script file named your weapon class name?
On Mar 16, 2014, at 2:32 PM, Baer bae...@yahoo.com wrote:
mp mod.
On Sunday, March 16, 2014 1:31 PM, Tom Clay tom_clay...@live.com wrote:
Is this a sp or mp
Hmm. What does the console output say?
On Mar 16, 2014, at 2:40 PM, Baer bae...@yahoo.com wrote:
Yes to both questions.
On Sunday, March 16, 2014 1:36 PM, Tom Clay tom_clay...@live.com wrote:
Did you precache the weapon register?
PRECACHE_WEAPON_REGISTER(classname)
Is the weapon
You don't need a VPK to use the sounds, if you place them in the sounds folder,
then into a respective sub directory they will work fine.
On Apr 1, 2015, at 9:15 PM, Minh Le minh...@telus.net wrote:
If you google, make vpk
you'll find a bunch of tutorials. This video looked helpful
ntdll is used for windows api calls, so there must be something calling a
winapi function and crashing it.
On Apr 16, 2015, at 9:45 AM, Jan Hartung jan.hart...@gmx.de wrote:
Hi list,
There is a crash in our game that’s bugging me for months now. It all comes
down to the function
5 matches
Mail list logo