I fully agree with you. In my particle system which involves the use of
STL's linked-list templates, I pre-allocate a big amount of particles when
the client.dll is loaded. When a particle is allocated I just pick
an unused particle from the pre-allocated array and append it to the
linked-list.
At 07:48 PM 9/19/02 +, you wrote:
I had to do something similar to mark my burning entities.. I just added
some more EF_* to the pev-effects field (remember to change delta.lst)
and I check them in the DrawModel (or is it RenderModel) function of the
StudioModelRenderer. This works perfect
At 09:10 PM 11/12/02 +0100, you wrote:
How about hooking the console command? Like it is done for showscores
etc., at least this should work when a client enters map.. if a server
admin enters it in the dedicated server console.. well.. ok that would work
:) Maybe this helps..
At 09:58 AM 11/19/02 +, you wrote:
Can't find address: 0f8b2e4b
ERROR: No EXPORT: mynewclass:Think (0f8b2e4b)
Anyone know:
a.) What causes these errors?
b.) How do you fix them?
c.) Are they serious? (since they don't seem to break anything but I have to
rule them out in case they are
At 05:59 PM 12/3/02 +00-03, you wrote:
Try and add them as console commands and bind them to appropriate keys.
Then just have some flag to be toggle on/off and call the CBasePlayerWeapon
functions.. just declare two more ThirdAttack() and FourthAttack() or
something. AFAIK you cannot add any more
I've heard something about the pev-netname becoming invalid for a dropped
client, so you could check it once per server frame or something like that.
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At 13:34 22.01.03 -0500, you wrote:
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
Ive been working on using C++ in external dlls that are later loaded at
runtime; and i have a question: While i need a function to new a class,
do i need one for
At 00:59 25.01.03 +, you wrote:
How about using attachment points on the player model and then caring for
them on the client's model render code?
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At 23:01 02.07.03 -0500, you wrote:
I already sent a thread to hlds_linux but i thaught you guys could help me
too, im looking to run some bots on my lan server, id prefer podbot but i
could settle for hpb bot. all i can find is the bots for windows, does
anyone know how to set them up on linux
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