Re[2]: [hlcoders] Particle System

2002-06-28 Thread polymorph
I fully agree with you. In my particle system which involves the use of STL's linked-list templates, I pre-allocate a big amount of particles when the client.dll is loaded. When a particle is allocated I just pick an unused particle from the pre-allocated array and append it to the linked-list.

Re: [hlcoders] custom effects

2002-09-20 Thread polymorph
At 07:48 PM 9/19/02 +, you wrote: I had to do something similar to mark my burning entities.. I just added some more EF_* to the pev-effects field (remember to change delta.lst) and I check them in the DrawModel (or is it RenderModel) function of the StudioModelRenderer. This works perfect

Re: [hlcoders] detecting mapchange client-side

2002-11-12 Thread polymorph
At 09:10 PM 11/12/02 +0100, you wrote: How about hooking the console command? Like it is done for showscores etc., at least this should work when a client enters map.. if a server admin enters it in the dedicated server console.. well.. ok that would work :) Maybe this helps..

Re: [hlcoders] ERROR: No EXPORT

2002-11-19 Thread polymorph
At 09:58 AM 11/19/02 +, you wrote: Can't find address: 0f8b2e4b ERROR: No EXPORT: mynewclass:Think (0f8b2e4b) Anyone know: a.) What causes these errors? b.) How do you fix them? c.) Are they serious? (since they don't seem to break anything but I have to rule them out in case they are

Re: [hlcoders] Additional Weapon Functions

2002-12-03 Thread polymorph
At 05:59 PM 12/3/02 +00-03, you wrote: Try and add them as console commands and bind them to appropriate keys. Then just have some flag to be toggle on/off and call the CBasePlayerWeapon functions.. just declare two more ThirdAttack() and FourthAttack() or something. AFAIK you cannot add any more

Re: [hlcoders] a couple of issues

2002-12-10 Thread polymorph
I've heard something about the pev-netname becoming invalid for a dropped client, so you could check it once per server frame or something like that. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] OT: Dlls and C++

2003-01-22 Thread Polymorph
At 13:34 22.01.03 -0500, you wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Ive been working on using C++ in external dlls that are later loaded at runtime; and i have a question: While i need a function to new a class, do i need one for

RE: [hlcoders] Attaching more then one view model at the same time?

2003-01-25 Thread Polymorph
At 00:59 25.01.03 +, you wrote: How about using attachment points on the player model and then caring for them on the client's model render code? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Bots on linux dedicated server??

2003-07-03 Thread polymorph
At 23:01 02.07.03 -0500, you wrote: I already sent a thread to hlds_linux but i thaught you guys could help me too, im looking to run some bots on my lan server, id prefer podbot but i could settle for hpb bot. all i can find is the bots for windows, does anyone know how to set them up on linux