Re: [hlcoders] v_weaponmodels skin changing

2002-04-14 Thread Christopher Long
except model, frame, and sequence) of the client's viewent, which is typically the player. If you can locally - on the client - change the players skin (and body, etc.) then the weapon should work how you want. -Original Message- From: Christopher Long [mailto:[EMAIL PROTECTED]] Sent

[hlcoders] v_weaponmodels skin changing

2002-04-13 Thread Christopher Long
it wrong but i dunno. All that changes in the v_weaponmodel is the hands skins the weapon itself stays untouched but since the hands are compiled into the weapons its really part of the weapon so it should change :/ i dunno.. help anyone??? it'd be appreciated. thanks in advance Christopher Long

Re: [hlcoders] v_weaponmodels skin changing

2002-04-13 Thread Christopher Long
bump does anyone know the answer to this i'd like to clear it up for myself. - Original Message - From: Christopher Long [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, April 13, 2002 5:59 PM Subject: [hlcoders] v_weaponmodels skin changing This is a multi-part message

Re: [hlcoders] problem with GiveNamedItem need help.

2002-03-26 Thread Christopher Long
version. - Original Message - From: Cruise [EMAIL PROTECTED] To: Christopher Long [EMAIL PROTECTED] Sent: Tuesday, March 26, 2002 8:30 PM Subject: Re: [hlcoders] problem with GiveNamedItem need help. -BEGIN PGP SIGNED MESSAGE- Hash: MD5 [snip] then again in the multiplay game

Re: [hlcoders] problem with GiveNamedItem need help.

2002-03-26 Thread Christopher Long
indeed finally get to it through the weightings but i just can't draw it on my own :(... tis a weid problem and no i'm not having anyone on. - Original Message - From: Cruise [EMAIL PROTECTED] To: Christopher Long [EMAIL PROTECTED] Sent: Tuesday, March 26, 2002 8:30 PM Subject: Re

Re: Re[2]: [hlcoders] problem with GiveNamedItem need help.

2002-03-26 Thread Christopher Long
] To: Christopher Long [EMAIL PROTECTED] Sent: Tuesday, March 26, 2002 9:03 PM Subject: Re[2]: [hlcoders] problem with GiveNamedItem need help. -BEGIN PGP SIGNED MESSAGE- Hash: MD5 so why can't i go char temp[20]; sprintf(temp, weapon_%s, SpeciesWeapons[0].CloseCombatWeaponName

Re: Re[4]: [hlcoders] problem with GiveNamedItem need help.

2002-03-26 Thread Christopher Long
kinda swaying my views Any others got input... Botman? Valve Guys? Mom :( ? - Original Message - From: Cruise [EMAIL PROTECTED] To: Christopher Long [EMAIL PROTECTED] Sent: Tuesday, March 26, 2002 9:47 PM Subject: Re[4]: [hlcoders] problem with GiveNamedItem need help. -BEGIN PGP

[hlcoders] problem with GiveNamedItem need help.

2002-03-25 Thread Christopher Long
save my soul it'd be great. thanks in advance Christopher Long. ps - sorry for the long post of which i'm sure your eyes are bleeding from but well i thought it better to post information on the entire problem so those that wish to read it can analyze it further

[hlcoders] adding external dependencies to a project

2002-03-23 Thread Christopher Long
.. I'm a bit of a n00b when it comes down to all the configuration of the compiler but i can handle what else i need to do. Anyway help would be appreciated. thanks again Christopher Long -- ___ To unsubscribe, edit your list preferences, or view the list

[hlcoders] sick of hearing crap like this

2002-03-19 Thread Christopher Long
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] After gaming on servers i've been fortunate enough to put up with the crap of people saying that a 56k dial up is lagging a server up. I've also just heard the complete opposite of which how a

Re: [hlcoders] Half Life engine limitations. *VALVe: Look here*

2002-03-17 Thread Christopher Long
. Regards, Lakario - Original Message - From: Christopher Long Sent: Saturday, March 16, 2002 7:53 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Half Life engine limitations. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] pheew third

[hlcoders] pEnt != NULL and don't worry about it

2002-03-16 Thread Christopher Long
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I got to the stage of not caring so i ported to sdk2.2 and it removed the problem... i'm guessing i was a n00b a year ago and i removed something somewhere i shouldn't have touched... the problems

Re: Re[2]: [hlcoders] pEnt != NULL and driving me nuts

2002-03-13 Thread Christopher Long
aware sooner or later i'll need the debuger to save me. I should really learn to use it. I know what break points etc do i just can't get it running under the debugger with half life. thanks anyway. Christopher Long - Original Message - From: Cruise [EMAIL PROTECTED] To: Cortex [EMAIL

[hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Christopher Long
with sdk 2.1 or 2.0 can't remember which i have but like it matters. Anyone here able to offer some insight as to why i am getting this :/ Valve others help? help appreciated Christopher Long -- ___ To unsubscribe, edit your list preferences

Re: [hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Christopher Long
well i'm desperate enough to spend that time... you got an archive link? - Original Message - From: Cruise [EMAIL PROTECTED] To: Christopher Long [EMAIL PROTECTED] Sent: Tuesday, March 12, 2002 8:44 PM Subject: Re: [hlcoders] pEnt != NULL and driving me nuts -BEGIN PGP SIGNED

Re: [hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Christopher Long
from cbase.h or .cpp can't remember but its in a debug statement. What actually does pEnt != NULL mean anyway? thanks again Christopher Long - Original Message - From: Leon Hartwig [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, March 13, 2002 3:41 AM Subject: RE: [hlcoders] pEnt

Re: [hlcoders] RGB colors

2002-03-11 Thread Christopher Long
well lets take a look at it the values were 5, 5, 25.5 now the colour index goes from 0 to 255 so the largets range is 255. now if 25.5 is the largest found value they used one can assume that 25.5 * 10 = 255 which is the largest index from 0-255 in the colour index. - Original Message

Re: Re[2]: [hlcoders] NULL player problem

2002-03-11 Thread Christopher Long
in the gamerules check eh? Anyways i'll give it a belt and get back to you :) thanks for taking the time to reply. - Original Message - From: Cruise [EMAIL PROTECTED] To: Christopher Long [EMAIL PROTECTED] Sent: Monday, March 11, 2002 11:10 PM Subject: Re[2]: [hlcoders] NULL player problem

Re: [hlcoders] NULL player problem

2002-03-09 Thread Christopher Long
already ahead of you botman. I checked it out and many other things before i chose to bother this list. the client.cpp clientdisconnect has // since the edict doesn't get deleted, fix it so it doesn't interfere. pEntity-v.takedamage = DAMAGE_NO;// don't attract autoaim pEntity-v.solid =

[hlcoders] NULL player problem

2002-03-08 Thread Christopher Long
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have set a gamerules up that checks if all players are dead on the current team testing if they are a player and if they are alive or not and i check if it is a nullent so that after all players

Re: [hlcoders] 9 way blending?

2002-02-18 Thread Christopher Long
amen to that. I have emailed them before as well and they respond quiet fast and give information to solve your problem as botman said. A real friendly bunch of fellows actually and thats what makes doing this that little bit better. - Original Message - From: botman [EMAIL

Re: [hlcoders] THE DREADED NOOB POST

2002-02-13 Thread Christopher Long
i'll have to agree with mr botman. Thats the way i went through it. I'm still not 100% great with the sdk, as i haven't touched triapi, monster ai, player movement prediction OR the model rendering stuff... But i get to each one as i require to make a new change. When first looking at the sdk

Re: [hlcoders] Message Problems

2002-02-09 Thread Christopher Long
D00d you forgot DECLARE_MESSAGE(blah, blah); in that cp file. and maybe you didn't make an instance of the hud variable and call its init func. - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, February 10, 2002 7:30 AM Subject: [hlcoders] Message

Re: [hlcoders] Message Problems

2002-02-09 Thread Christopher Long
. Thats your problem d00d trust me. - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, February 10, 2002 8:07 AM Subject: Re: [hlcoders] Message Problems on the client? None of the rest seem to do it - Original Message - From: Christopher Long

Re: [hlcoders] Message Problems

2002-02-09 Thread Christopher Long
PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, February 09, 2002 10:07 PM Subject: Re: [hlcoders] Message Problems on the client? None of the rest seem to do it - Original Message - From: Christopher Long [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, February 09

Re: [hlcoders] Weapon selection and mouse wheel

2002-02-05 Thread Christopher Long
isn't it in ammo.cpp around line 1110 :) cause i have messed with it and i'm pretty sure thats what your after. it draws all the buckets and the weapons that drop down when that bucket is selected. - Original Message - From: _Phantom_ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent:

Re: [hlcoders] advanced options question relating to settings.scr i think it is

2002-01-31 Thread Christopher Long
asus geforce 2mx 32Mb. Nvidia chipset. it may be due to myself running windows 2k server edition? i dunno it just seems weird that it happens :/ - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, February 01, 2002 12:09 AM Subject: Re: [hlcoders]

[hlcoders] new model skeletons

2002-01-23 Thread Christopher Long
I haven't actually looked into this yet so i can't really say i have had a go but i was just wondering what is involved when changing a players skeleton to one that doesn't use the standard default valve skeleton. Is any coding involved at all or should it all be handled already properly,

Re: [hlcoders] U better then HL

2002-01-13 Thread Christopher Long
if we are going graphics wise and pleasing to the eye q3 UT HL doom but if we were to go for playability and fun factor taking mods into mind HL q3 UT doom i feel sorry for doom :( but it was good in its time. It was the first ever multiplayer game i played on a computer system. back

[hlcoders] sub models related question...

2002-01-11 Thread Christopher Long
I am currently adding support for player character submodels and have come to a little question that i can't figure the answer out to and no its not coding related just more of a what would happen if this was done. Ok question time. Say i have created a model for a certain class and it has

Re: [hlcoders] file reading from...

2002-01-07 Thread Christopher Long
use line as you wish. Finally, the code closes the file. - Varlock - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Saturday, January 05, 2002 7:39 PM Subject: [hlcoders] file reading from... gEngf

Re: [hlcoders] file reading from...

2002-01-06 Thread Christopher Long
oadFile... Thx CortexHL Albator coder mapperwww.hlalbator.fr.stICQ : 71548738 - Original Message - From: Christopher Long To: [EMAIL PROTE

Re: [hlcoders] file reading from...

2002-01-06 Thread Christopher Long
le. - Varlock - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Saturday, January 05, 2002 7:39 PM Subject: [hlcoders] file reading from... gEngfuncs.COM_ParseFile takes tokens from the file and with it i

[hlcoders] what is the process for subscribing to this mailing list?

2002-01-06 Thread Christopher Long
Is there an address you gotta go to. Asking for someone that needs an answer. I was transfered over from the topica list so i wouldn't have a clue. I had an email with that in it before i formated. Help would be appreciated.

Re: [hlcoders] what a bloody n00b [THREAD CLOSED]

2001-12-28 Thread Christopher Long
i think i created a monster this topic was meant to be just about some lame person selling stuff he didn't own on ebay :) amazing how the conversations diverge :) anyone know how many replies i got from the original post? - Original Message - From: Nathan Taylor To:

[hlcoders] what a bloody n00b

2001-12-26 Thread Christopher Long
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1314287113 go check that out... i find it extremely lame. I remember a post a while back on phl on how someone was selling hacks on ebay so i thought i'd see if the trend is still there... well only one guy. What i find worse is he is

Re: [hlcoders] what a bloody n00b

2001-12-26 Thread Christopher Long
From: Nathan Taylor To: HLCoders Sent: Wednesday, December 26, 2001 8:42 PM Subject: Re: [hlcoders] what a bloody n00b wow, he should die... - Original Message - From: Christopher Long Sent: Wednesday, December 26, 2001 5:27 AM To: [