Re: [hlcoders] Utlmemory.h Assert and crash with custom code that uses CUtlVector

2006-08-30 Thread David Kiger
I believe he was being ironic. On 8/30/06, John Sheu [EMAIL PROTECTED] wrote: On Tuesday 29 August 2006 10:53 pm, [EMAIL PROTECTED] wrote: Please paste the callstack .png into a Word document, then gzip the .doc, so it's smaller to download and easier to read. Not to be a pain, but pasting

Re: [hlcoders] Headshots Per Kill in CounterStrike: Source

2006-08-23 Thread David Kiger
I assume you're questioning the size of the head hitbox? If so, this isn't exactly a good way to do it... But in any case, I'd wager that the main reason that many kills are headshots is because people aim for the head. It's not like there's an equal chance to hit any hitbox relative to the

Re: [hlcoders] EmitSound

2006-08-19 Thread David Kiger
The difference is that it's obvious you truly attempt to solve problems BEFORE coming to the list. That's how you learn. Most of his questions show his thought process to be I tried one thing, it didn't work, I don't know why, time to ask the list. As for learning to code at the same time,

Re: [hlcoders] SUB_StartFadeOut() for CLIENT_DLL

2006-08-12 Thread David Kiger
Holy crap! That is the worst analogy ever. It's more like saying you're not going to help someone build bombs, even if they won't set them off themselves. And personally, I agree. I'd love to see Valve remove you from this list. On 8/12/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: That's

Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread David Kiger
Still OT: Threading involving Valve employees works fine in Gmail as well. On 8/2/06, Scott Tuttle [EMAIL PROTECTED] wrote: Are you guys required to use Outlook or something? Every post I've ever seen to this list from Valve has been with Outlook, and it always screws up the thread

Re: [hlcoders] Source SDK Update Released

2006-07-25 Thread David Kiger
How much publicity and how many sales has Valve gotten over the years thanks to mods? Getting out a new SDK isn't just a courtesy, it's smart business. I can understand that it's not top-priority, but at the same time, the delay is somewhat ridiculous. On 7/25/06, Alex W [EMAIL PROTECTED]

Re: [hlcoders] 'Create a mod' settings

2006-07-03 Thread David Kiger
Pieces of this have been discussed many times, but I honestly don't think I've ever seen a decent list explaining the differences. It's a bit here and a bit there. Personally, a nice explanation is something I'd like to see as well. Not sure if anyone has one (outside of Valve themselves), but

Re: [hlcoders] Last update has broken Mod shaders and is causing crashes

2005-09-27 Thread David Kiger
-- [ Picked text/plain from multipart/alternative ] Constructive criticism is a good thing. All of your points have at least some validity to them, and the way you put it forward is a breath of fresh air. Honestly, I don't believe many people (if any) have a problem with anything you've posted.

Re: [hlcoders] Last update has broken Mod shaders and is causing crashes

2005-09-27 Thread David Kiger
-- [ Picked text/plain from multipart/alternative ] Sorry, but I won't be pulled into a pointless flamewar. On 9/27/05, Dan Partelly [EMAIL PROTECTED] wrote: David , you fat slobe. Your so idiot that you cant even realize how shitty steam is. And you dare to comment my email ? Your IQ is not

Re: [hlcoders] Vehicle Prediction

2005-07-12 Thread David Kiger
-- [ Picked text/plain from multipart/alternative ] Anyone from Valve is more than welcome to correct me, but as I understand it, CS:S was meant to be Counter-Strike on the Source engine. Not CS2, not some huge revamping of the wildly popular game, but a port with some tweaks. Interestingly

Re: [hlcoders] Debugging is a problem

2005-06-29 Thread David Kiger
-- [ Picked text/plain from multipart/alternative ] It wrapped. I believe we're all capable of typing rce_Code at the end of the URL. :) On 6/29/05, Michael A. Hobson [EMAIL PROTECTED] wrote: Mike, You linked to an *empty article*. At 05:38 PM 6/29/2005, Mike Dussault wrote: There's an

Re: [hlcoders] game_SDK.sln in Modify HL2 Multiplayer

2005-03-17 Thread David Kiger
Every morning. I have a feeling that something in the .gcf was just corrupt. It's possible that the first time I tested the everything_SDK that those files were normal, I really don't know. Anyhow, I deleted the sourcesdk directory, reinstalled, tried again, and had the same results. This

Re: [hlcoders] game_SDK.sln in Modify HL2 Multiplayer

2005-03-16 Thread David Kiger
On Sat, 12 Mar 2005 13:41:27 -0800, Mike Dussault [EMAIL PROTECTED] wrote: I'll look into the game_sdk.sln bug. Just wondering if there's any update on this. Seems like it should be a pretty quick test of No, it doesn't work, or Yes, it does, this guy's just messing something up. :) Thanks

Re: [hlcoders] game_SDK.sln in Modify HL2 Multiplayer

2005-03-16 Thread David Kiger
Hrm. I wish I could elaborate, but that's the exact message Visual Studio is giving me. I'll give it another shot tonight and see if I can find out what the deal is. Like I said, it worked for every build except Modifiy HL2 Multiplayer, and the everything_SDK.sln file worked on all of them. I

Re: [hlcoders] game_SDK.sln in Modify HL2 Multiplayer

2005-03-16 Thread David Kiger
Latest and greatest, and I'm using VS.NET 2003. [EMAIL PROTECTED] wrote: Are you using the latest and greatest SDK (March 9th, 2005) or some earlier SDK release? Are you using Microsoft Visual Studio .NET 2003 or some previous Visual Studio? ___

Re: [hlcoders] game_SDK.sln in Modify HL2 Multiplayer

2005-03-16 Thread David Kiger
Well, it appears I've found at least part of the reason that the .sln file isn't happy. Both the files you listed are 0 bytes on a fresh HL2 MP mod. I'm guessing I'm going to have to get a completely clean SDK install. I'd rather not reinstall all of Steam, so can you tell me what I need to get

[hlcoders] game_SDK.sln in Modify HL2 Multiplayer

2005-03-12 Thread David Kiger
I've just now gotten around to playing with the SDK, and I'm running into a problem right off the bat. It seems that the game_SDK.sln file that is included in the Modify HL2 Multiplayer isn't valid. Visual Studio recognizes the Everything_SDK.sln file, and the game_SDK.sln file in other options