Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-13 Thread Kyle Jansen
Two things: First, I completely agree with Adam's analysis. From what I see, Valve makes most of it's money from Steam, not games. I wouldn't be surprised if some of their games actually failed to make a profit, given how long their dev times are. Further, the Mac has nothing to compete with

Re: [hlcoders] Half-Life 1 frame-by-frame gameplay?

2009-09-23 Thread Kyle Jansen
Your best bet would be to run it in a debugger or virtual machine, and use that to pause/unpause the engine. As for contacting Valve, you've already done all you can. Valve doesn't support it anymore beyond The game currently on Steam will be playable. Which is better than some. With Bioshock,

Re: [hlcoders] My harddrive died overnight. No warning. I lost tons of data.

2009-08-20 Thread Kyle Jansen
Since I'm the only one on my mod, I just have an ancient (P3-era Celeron, GeForce 2, 384 megs of RAM) PC working as a Samba server. Every time I do major work, I copy it over. So when my main computer's hard drive started acting up, I didn't lose any mod code. I've got an identical hard drive in