Re: [hlcoders] New anti-cheat update...

2002-05-15 Thread OneEyedGhoul

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Be an officially Valve sponsered mod?

~Ghoul

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Re: [hlcoders] (no subject)

2002-05-12 Thread OneEyedGhoul

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What do you mean an entity?  A monster, weapon, something else?  Different
entities have their own way have animating.

~Ghoul

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Re: [hlcoders] Screenshot format

2002-04-13 Thread OneEyedGhoul

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All my screenshots go to the root HL directory has bmps.

~Ghoul

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Re: [hlcoders] Lists are back up again

2002-04-09 Thread OneEyedGhoul

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I could forward all my spam to you if you want, then you'd get e-mails.  :)

~Ghoul

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Re: [hlcoders] RE: hlcoders -- confirmation of subscription -- request 393241

2002-04-03 Thread OneEyedGhoul

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SQUAD!  FOXTROT NINNER!  WE'VE GOT HOSTILES!  FIRE IN THE HOLE!

Wee!


~Ghoul

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Re: [hlcoders] So, valve is dead?

2002-04-03 Thread OneEyedGhoul

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It's called April Fools.

~Ghoul

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Re: [hlcoders] So, valve is dead?

2002-04-03 Thread OneEyedGhoul

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Yea, the past few days I've been getting very few mails from the list.

~Ghoul

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Re: [hlcoders] Rendering in Black and white.

2002-03-28 Thread OneEyedGhoul

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Don't forget all the model textures!

~Ghoul

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Re: [hlcoders] Steam

2002-03-23 Thread OneEyedGhoul

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You already can..  http://www.steampowered.com/

~Ghoul

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Re: [hlcoders] Steam

2002-03-23 Thread OneEyedGhoul

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Its built for broadband users.

~Ghoul

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Re: [hlcoders] Steam

2002-03-23 Thread OneEyedGhoul

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Thats why you go out and buy it if you have 56k or slower.

~Ghoul

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Re: [hlcoders] PM_CalcRoll

2002-03-06 Thread OneEyedGhoul

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I think it is used in some mods, like DMC, but not HL itself.

~Ghoul

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul

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Why are you using D3D?

~Ghoul

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul

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Oh, well, I'm happy with my GF2 and OpenGL

~Ghoul

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul

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Heh heh, Ghost busters

~Ghoul

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul

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Wow, I can hardly see it  Those screens look pixelated  hmm

~Ghoul

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul

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But its real name is the gluon, is it not?

~Ghoul

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Re: [hlcoders] What is C#

2002-02-27 Thread OneEyedGhoul

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Well, from what I know, which isn't much, its a more complex version of C/C++

~Ghoul

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Re: [hlcoders] Re:OGC Source etc.

2002-02-21 Thread OneEyedGhoul

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I think I'm thinking of something else.

~Ghoul

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Re: [hlcoders] hgrunt code

2002-02-20 Thread OneEyedGhoul

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You can't just throw the code together and hope it works, C++ doesn't work
that way.  By merging I mean taking the base code then modifying it to fit
into the CSquadMonster code.  I can't really explain this step by step.. it
would take ages.

~Ghoul

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Re: [hlcoders] Re:OGC Source etc.

2002-02-20 Thread OneEyedGhoul

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I hope this information is told with the intention that it will be used to
stop cheats..

~Ghoul

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Re: [hlcoders] hgrunt code

2002-02-19 Thread OneEyedGhoul

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Well, the simplest option would be to make hgrunts TalkMonsters not
SquadMonsters but then they would lose their ability to work together.  You
could also merge the CTalkMonster follow code into the CSquadMonster code.

~Ghoul
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Re: [hlcoders] Monster Speeds

2002-02-16 Thread OneEyedGhoul

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I would guess its the speed of the animation..  or, something to due with the
models.  Unless your changing Controllers or other flying mosters.

~Ghoul

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Re: [hlcoders] HLTV

2002-02-07 Thread OneEyedGhoul

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Why not just throw info_player_starts into your mod?  Its not like its that
hard.

~Ghoul

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Re: [hlcoders] Making WorldCraft's editing area bigger?

2002-01-31 Thread OneEyedGhoul

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Its quite possible to extend the WC grid, autolycus from Valve gives and
example himself (read reply 29).  Although it may not be helpful in this
instance,  it does work to an extent.  Read:

A 
HREF=http://www.chatbear.com/cgi-bin/board.pl?action=viewthreadthreadid=19,997368827,28664id=56501boardid=653view=threads;http://www.chatbear.com/cgi-bin/board.pl?action=viewthread;
threadid=19,997368827,28664id=56501boardid=653view=threads/A
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Re: [hlcoders] Observing...

2002-01-22 Thread OneEyedGhoul
In multiplayer_gamerules.cpp, InitHud() function, do pl-StartDeathCam(); and to show the MODT VGUI menu do one of these tutorials:

http://hlpp.valveworld.com/tuts/vguitut.htm

And then back in InitHud() do pl-ShowVGUIMenu( 2 ); Of course, you will have to modify the team select menu (number 2) to fit your mod, as its designed for TeamFortress 1.5.

~Ghoul


Re: [hlcoders] Observing...

2002-01-21 Thread OneEyedGhoul
Yup, go here: http://hlpp.valveworld.com/tuts/spectator.htm

~Ghoul


Re: [hlcoders] entitys and their targets.

2002-01-20 Thread OneEyedGhoul
Well, the non-coding solution would be to use a trigger_auto with a delay, and then make the button have a master that the trigger_auto targets.

~Ghoul


Re: [hlcoders] could not load library E:\Half-Life\underhive\cl_dlls\client.dll

2001-12-06 Thread OneEyedGhoul
E drive?

~Ghoul

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