Re: [hlcoders] Steam

2002-03-24 Thread Tim Faehnle

I'm glad VALVe is coming into the 21st century, unlike MPAA and RIAA.
Thanks VALVe for maintaining american ingenuity to adapt to the consumer
market and using technologies to your advantage.  As a business, it's
undemocratic to throw your weight around.  File sharing media is here to
stay, and if the MPAA and RIAA go out of business then it's their own fault,
not the government's.

VALVe always seems like they're ahead of the game (so to speak).  That's the
only place you'll survive in the technology industry.  Thank you for
introducing a new model.  Thank you for the option to keep the old.

-Tim

- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, March 23, 2002 10:59 PM
Subject: RE: [hlcoders] Steam


 I agree, although I have many games that I don't play anymore (old ones
 like Freespace), I still sometimes will come back to them. I just don't
 like paying subscriptions for a game. I'd probably just buy the whole
 thing play it for a bit, leave it and then pick it up again later.

 Another concern with subscriptions is the amount you pay over the time
 that you play it. I'd probably force myself to play the subs game over
 and over to get the most out of it.

 -Philip

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy
 Sent: Sunday, March 24, 2002 2:11 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Steam

 [ Converted text/html to text/plain ]

 But I will play games over and over again for many years.

 The games that I play all the time and will more then likely contenu to
 do so

 Wolf3D, ROTT, Doom1/2,Duke1,2,3D, Quake1, Half-life and Serious Sam
 From: Alfred
 Reply-To: [EMAIL PROTECTED]
 To:
 Subject: Re: [hlcoders] Steam
 Date: Sun, 24 Mar 2002 13:06:58 +1100
 
 Personally I tend to only play games for a couple of weeks before I get
 bored of them (there are a few notable exceptions, like aq2 and
 cstrike). I
 would like to subscribe for a month and try the game. I would then do
 an
 assement of how much I liked the game to decide whether I wanted to buy
 it
 outright or if I just wanted to keep subscribing.
 Right now I rarely by games because I end up paying $100 for a game I
 play
 for a week at most. If there was less risk to me (i.e to determine if I
 liked the game) then I would be more willing to fork over the bucks :)
 
 - Original Message -
 From: Steven Guy
 To:
 Sent: Sunday, March 24, 2002 11:37 AM
 Subject: Re: [hlcoders] Steam
 
 
   [ Converted text/html to text/plain ]
  
   I would go out and buy it even if it I had a private OC3 line
  
   Hell if I'm going to pay a monthly fee for a game
   From: [EMAIL PROTECTED]
   Reply-To: [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Subject: Re: [hlcoders] Steam
   Date: Sat, 23 Mar 2002 19:33:50 EST
   
   --
   [ Picked text/plain from multipart/alternative ]
   Thats why you go out and buy it if you have 56k or slower.
   
   ~Ghoul
   
   Lets leave it at that...
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Re: [hlcoders] OT: How to get an icon associated with an executable.

2002-03-15 Thread Tim Faehnle

If you are talking about getting the icon into the exe, there is also
Resource Hacker:
http://rpi.net.au/~ajohnson/resourcehacker/

In case you can't compile it in.

-Tim


- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: HLCoders [EMAIL PROTECTED]
Sent: Friday, March 15, 2002 6:20 PM
Subject: Re: [hlcoders] OT: How to get an icon associated with an
executable.


 --
 [ Picked text/plain from multipart/alternative ]
 Ohhh my bad, sorry there. I knew it seemed to simple :P

 - Original Message -
 From: botman
 Sent: Friday, March 15, 2002 7:14 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] OT: How to get an icon associated with an
executable.

  [ Picked text/plain from multipart/alternative ]
  Include the icon as a resource (ctrl-r) or InsertResource
 
  All:
 
  I know that this is OFF-TOPIC, but I was wondering how to associate an
  icon with an executable on Windows.  I ask here because I know the
  coders here are likely to know and to answer.  By the way, I have
M$VC++
  and I am running WinNT and Win2K.
 
  Thanks in advance for answering my OFF-TOPIC question!
  -Scott
 

 No, I think Scott is asking how to create an icon (like on the desktop)
that is
 associated with an application (not how to build an icon into an
application).

 If you are using a Windows Install application (like Wise Installer) you
can
 create an icon on the desktop (or in the start menu) that is associated
with
 the application that you are installing.  See the documentation for your
 installation utility for details.

 Jeffrey botman Broome



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Re: [hlcoders] What is C#

2002-02-27 Thread Tim Faehnle

No, it's C-pound.

No, wait, it's C-cross.

Wait, no, it's C-hash.

Well, it's certainly not C-natural.


- Original Message -
From: _Phantom_ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 27, 2002 7:27 PM
Subject: Re: [hlcoders] What is C#


 yep, that's correct

 - Original Message -
 From: Reedbeta [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, February 28, 2002 1:08 AM
 Subject: Re: [hlcoders] What is C#


  BTW, how do you pronounce C#?  Is it C-sharp like in music?
 
  --- Aaron Kalin [EMAIL PROTECTED] wrote:
   Like I said, C# is MS's version of Java...Java does everythign C# does
 and
   no its not platform independant yet, its exclusively for .NET right
now.
   Java can do justa s much as C# but im guessing C# can do extra windows
   stuff.  Java is still the platform-independant language, next to perl
of
   course amongst other languages.
  
   im not much of a C# nut though and I prefer open-source alternatives
 that
   work better than MS stuff.  The fastest web apps have been built by
 JSP/C++
   though.
  
   Thats just what I have been reading on C# lately and what ive seen
 recently
   on the subject.
  
   - Original Message -
   From: Dynerman David M [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Wednesday, February 27, 2002 12:23 PM
   Subject: RE: [hlcoders] What is C# (was : Argh!)
  
  
C# is independent of the new .NET framework, but at the same time
was
designed with it in mind.
   
.NET is a platform-independent (only the various flavors of Windows,
unless MS is generous and allows development of the .NET framework
for
other OS's), language-independent target for writing programs.
 (Similar
to the Java Virtual Machine, except the JVM is restricted to Java)
   
This in and of itself is neat enough for me to learn some C# and try
 it
out. .NET is completely language independent. You can write a C#
class
that inherits from a C++ class, which uses VB code for some of its
methods. All of this
   
Additionally, C# has many cool features that will let you create
workable, aesthetic-looking Windows programs __FAST__.
   
That's the keyword here, MS bills C# as a rapid application
 development
language. You need to write a Half-Life model viewer, use C#, you
need
to write Half Life, use C++.
   
As a programmer, I support platform-independent writing. Nothing's
 nicer
then a clean bit of C code that will compile with the standard
headers
not only on Unix-based OS's but also Windows.
   
However, the harsh reality is that 97% (conservative) of desktop
users
(for which games are targeted) are running Windows.
   
I'll take writing a program in a day with C# and having it run for
97%
of my audience then 2 weeks writing it so the 3 Linux gamers (or
none
 in
the case of HL, WINE aside) can enjoy it.
   
david
   
-Original Message-
From: Tom [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 27, 2002 10:59 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What is C# (was : Argh!)
   
if its ms' version of java, does that mean u can embed it into web
pages? So
far all ive been able do do is html parsing (stuff like u do with
php/asp).
   
Or are you just saying that its not compiled simply run by the
framework?
(like java is)
   
- Original Message -
From: Nicolai Haehnle [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 27, 2002 2:47 PM
Subject: Re: [hlcoders] What is C# (was : Argh!)
   
   
 Am Mittwoch, 27. Februar 2002 14:09 schrieb _Phantom_:
  btw, I'm not a M$ fan, however it does seam alot of C# bashing
happens
just
  because M$ made it, C# from what I've read does have a fair
amout
going
for
  it, not least of which is making windows coding easier by hiding
 the
Win32
  API more. Granted it might not be of much/any use to game
programmers,
but
  it still deserves it's shot...
 
  /rant :D

 (note that much of this isn't actually a reply to Phantom_, but a
summary
of
 replies to various postings etc..)

 Experience tells me that Microsoft is _very_ bad at coming up with
good
APIs.
 Just think all the COM mess out there, DirectX is especially bad,
MSHTML
 (which I recently had to fight against) is just plain evil. MFC
 isn't
good
 either, especially compared with such beauties as Qt.

 I've looked at the specs of C#, and boy this is madness. C# is
like
C++,
but
 with three times as many keywords. It looks like most of the code
actually
 consists of keywords, as opposed to C / C++. The relative sparsity
 of
 keywords is one of the things I love about C.
 Quite surprisingly though - considering that C# is a Microsoft
 product
-
all
 the keywords are lower case (don't you all 

Re: [hlcoders] [OT] question to valve, curious

2001-12-06 Thread Tim Faehnle

I had to seach bluesnews for a while, but I found 'em.

http://www.3drealms.com/duke3d/outtakes.html


Those are so funny (again)!
Tim


 I don't have those either!  :(
 Dammit i played Duke like a nutcase but i only had Compuserve back then, i
missed out on
 a lot of multiplayer and stuff

 Can someone link me? :P



 Florian Zschocke wrote:

  You're welcome. That reminds me of the DukeNukem bloopers. You
  guys still remember them? They were hillarious.
 
  Florian.


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