Re: [hlcoders] Steam
I'm glad VALVe is coming into the 21st century, unlike MPAA and RIAA. Thanks VALVe for maintaining american ingenuity to adapt to the consumer market and using technologies to your advantage. As a business, it's undemocratic to throw your weight around. File sharing media is here to stay, and if the MPAA and RIAA go out of business then it's their own fault, not the government's. VALVe always seems like they're ahead of the game (so to speak). That's the only place you'll survive in the technology industry. Thank you for introducing a new model. Thank you for the option to keep the old. -Tim - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 10:59 PM Subject: RE: [hlcoders] Steam I agree, although I have many games that I don't play anymore (old ones like Freespace), I still sometimes will come back to them. I just don't like paying subscriptions for a game. I'd probably just buy the whole thing play it for a bit, leave it and then pick it up again later. Another concern with subscriptions is the amount you pay over the time that you play it. I'd probably force myself to play the subs game over and over to get the most out of it. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy Sent: Sunday, March 24, 2002 2:11 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam [ Converted text/html to text/plain ] But I will play games over and over again for many years. The games that I play all the time and will more then likely contenu to do so Wolf3D, ROTT, Doom1/2,Duke1,2,3D, Quake1, Half-life and Serious Sam From: Alfred Reply-To: [EMAIL PROTECTED] To: Subject: Re: [hlcoders] Steam Date: Sun, 24 Mar 2002 13:06:58 +1100 Personally I tend to only play games for a couple of weeks before I get bored of them (there are a few notable exceptions, like aq2 and cstrike). I would like to subscribe for a month and try the game. I would then do an assement of how much I liked the game to decide whether I wanted to buy it outright or if I just wanted to keep subscribing. Right now I rarely by games because I end up paying $100 for a game I play for a week at most. If there was less risk to me (i.e to determine if I liked the game) then I would be more willing to fork over the bucks :) - Original Message - From: Steven Guy To: Sent: Sunday, March 24, 2002 11:37 AM Subject: Re: [hlcoders] Steam [ Converted text/html to text/plain ] I would go out and buy it even if it I had a private OC3 line Hell if I'm going to pay a monthly fee for a game From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam Date: Sat, 23 Mar 2002 19:33:50 EST -- [ Picked text/plain from multipart/alternative ] Thats why you go out and buy it if you have 56k or slower. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Chat with friends online, try MSN Messenger: Click Here[1] ===References:=== 1. http://g.msn.com/1HM305401/12 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- MSN Photos is the easiest way to share and print your photos: Click Here[1] ===References:=== 1. http://g.msn.com/1HM305401/15 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] OT: How to get an icon associated with an executable.
If you are talking about getting the icon into the exe, there is also Resource Hacker: http://rpi.net.au/~ajohnson/resourcehacker/ In case you can't compile it in. -Tim - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Friday, March 15, 2002 6:20 PM Subject: Re: [hlcoders] OT: How to get an icon associated with an executable. -- [ Picked text/plain from multipart/alternative ] Ohhh my bad, sorry there. I knew it seemed to simple :P - Original Message - From: botman Sent: Friday, March 15, 2002 7:14 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] OT: How to get an icon associated with an executable. [ Picked text/plain from multipart/alternative ] Include the icon as a resource (ctrl-r) or InsertResource All: I know that this is OFF-TOPIC, but I was wondering how to associate an icon with an executable on Windows. I ask here because I know the coders here are likely to know and to answer. By the way, I have M$VC++ and I am running WinNT and Win2K. Thanks in advance for answering my OFF-TOPIC question! -Scott No, I think Scott is asking how to create an icon (like on the desktop) that is associated with an application (not how to build an icon into an application). If you are using a Windows Install application (like Wise Installer) you can create an icon on the desktop (or in the start menu) that is associated with the application that you are installing. See the documentation for your installation utility for details. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What is C#
No, it's C-pound. No, wait, it's C-cross. Wait, no, it's C-hash. Well, it's certainly not C-natural. - Original Message - From: _Phantom_ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 27, 2002 7:27 PM Subject: Re: [hlcoders] What is C# yep, that's correct - Original Message - From: Reedbeta [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 28, 2002 1:08 AM Subject: Re: [hlcoders] What is C# BTW, how do you pronounce C#? Is it C-sharp like in music? --- Aaron Kalin [EMAIL PROTECTED] wrote: Like I said, C# is MS's version of Java...Java does everythign C# does and no its not platform independant yet, its exclusively for .NET right now. Java can do justa s much as C# but im guessing C# can do extra windows stuff. Java is still the platform-independant language, next to perl of course amongst other languages. im not much of a C# nut though and I prefer open-source alternatives that work better than MS stuff. The fastest web apps have been built by JSP/C++ though. Thats just what I have been reading on C# lately and what ive seen recently on the subject. - Original Message - From: Dynerman David M [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 27, 2002 12:23 PM Subject: RE: [hlcoders] What is C# (was : Argh!) C# is independent of the new .NET framework, but at the same time was designed with it in mind. .NET is a platform-independent (only the various flavors of Windows, unless MS is generous and allows development of the .NET framework for other OS's), language-independent target for writing programs. (Similar to the Java Virtual Machine, except the JVM is restricted to Java) This in and of itself is neat enough for me to learn some C# and try it out. .NET is completely language independent. You can write a C# class that inherits from a C++ class, which uses VB code for some of its methods. All of this Additionally, C# has many cool features that will let you create workable, aesthetic-looking Windows programs __FAST__. That's the keyword here, MS bills C# as a rapid application development language. You need to write a Half-Life model viewer, use C#, you need to write Half Life, use C++. As a programmer, I support platform-independent writing. Nothing's nicer then a clean bit of C code that will compile with the standard headers not only on Unix-based OS's but also Windows. However, the harsh reality is that 97% (conservative) of desktop users (for which games are targeted) are running Windows. I'll take writing a program in a day with C# and having it run for 97% of my audience then 2 weeks writing it so the 3 Linux gamers (or none in the case of HL, WINE aside) can enjoy it. david -Original Message- From: Tom [mailto:[EMAIL PROTECTED]] Sent: Wednesday, February 27, 2002 10:59 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What is C# (was : Argh!) if its ms' version of java, does that mean u can embed it into web pages? So far all ive been able do do is html parsing (stuff like u do with php/asp). Or are you just saying that its not compiled simply run by the framework? (like java is) - Original Message - From: Nicolai Haehnle [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 27, 2002 2:47 PM Subject: Re: [hlcoders] What is C# (was : Argh!) Am Mittwoch, 27. Februar 2002 14:09 schrieb _Phantom_: btw, I'm not a M$ fan, however it does seam alot of C# bashing happens just because M$ made it, C# from what I've read does have a fair amout going for it, not least of which is making windows coding easier by hiding the Win32 API more. Granted it might not be of much/any use to game programmers, but it still deserves it's shot... /rant :D (note that much of this isn't actually a reply to Phantom_, but a summary of replies to various postings etc..) Experience tells me that Microsoft is _very_ bad at coming up with good APIs. Just think all the COM mess out there, DirectX is especially bad, MSHTML (which I recently had to fight against) is just plain evil. MFC isn't good either, especially compared with such beauties as Qt. I've looked at the specs of C#, and boy this is madness. C# is like C++, but with three times as many keywords. It looks like most of the code actually consists of keywords, as opposed to C / C++. The relative sparsity of keywords is one of the things I love about C. Quite surprisingly though - considering that C# is a Microsoft product - all the keywords are lower case (don't you all
Re: [hlcoders] [OT] question to valve, curious
I had to seach bluesnews for a while, but I found 'em. http://www.3drealms.com/duke3d/outtakes.html Those are so funny (again)! Tim I don't have those either! :( Dammit i played Duke like a nutcase but i only had Compuserve back then, i missed out on a lot of multiplayer and stuff Can someone link me? :P Florian Zschocke wrote: You're welcome. That reminds me of the DukeNukem bloopers. You guys still remember them? They were hillarious. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders