RE: [hlcoders] Client-side prediction

2002-05-03 Thread Jim Hunter
Hello, Ralph, and thanks for responding. Did you ever get my e-mail off list the last time? (1) Are all players predicted? So far as I can tell. PM_Move runs on the server and the player's client. This is the physics prediction, there may be other predicted things that work differently.

Re: [hlcoders] Client-side prediction

2002-05-03 Thread Sebastian Steinlechner
I haven't tried adding other (non-player) entities to see if hey have an entity_state_s associated with them. Now I have. It doesn't look like they do, or at least it's not coming through HUD_TxferPredictionData. Probably the latter? Actually, you can access an entity_state_s for