Re: [hlcoders] Cryptic engine.dll crash

2010-10-10 Thread Andrew Watkins
Sure, its here: www.ftwinston.com/files/Steam__273447__2010_10_2T11_28_2C4057343.mdmp As there is no call stack, I doubt there's anything Valve can do with the debugger, however. I still have no information on how the crash can be caused, which is what I was really asking for suggestions on in

Re: [hlcoders] Cryptic engine.dll crash

2010-10-05 Thread Marek Sieradzki
Either send the dump to Valve somehow and/or crash it on Linux where you have symbols. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Cryptic engine.dll crash

2010-10-04 Thread Nick
Which mod, clientside or serverside? give a link to the debug file? ati or nivdia? Valve is usually very helpful in these matters, as long as you can give them a place to fix.. nick to whatever it takes to find a way to replicate the crash. On Sat, Oct 2, 2010 at 6:54 AM, Andrew Watkins

[hlcoders] Cryptic engine.dll crash

2010-10-02 Thread Andrew Watkins
Our mod regularly produces a server crash in engine.dll. A memory dump is produced, but this contains only a single frame, which is *always* 0bad04d0(). There is no assembler code listed. This crash has lurked in the background for some time, but is happening with greater regularity in the latest