Sure, its here:
www.ftwinston.com/files/Steam__273447__2010_10_2T11_28_2C4057343.mdmp
As there is no call stack, I doubt there's anything Valve can do with the
debugger, however. I still have no information on how the crash can be
caused, which is what I was really asking for suggestions on in
Either send the dump to Valve somehow and/or crash it on Linux where
you have symbols.
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Which mod, clientside or serverside? give a link to the debug file?
ati or nivdia?
Valve is usually very helpful in these matters, as long as you can
give them a place to fix..
nick
to whatever it takes to find a way to replicate the crash.
On Sat, Oct 2, 2010 at 6:54 AM, Andrew Watkins
Our mod regularly produces a server crash in engine.dll. A memory dump is
produced, but this contains only a single frame, which is *always*
0bad04d0(). There is no assembler code listed.
This crash has lurked in the background for some time, but is happening with
greater regularity in the latest
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