[hlcoders] Engine Scale

2005-10-19 Thread Dylan Wreggelsworth
-- [ Picked text/plain from multipart/alternative ] My group is currently working on a mod that requires a bit more realestate than the normal .5mile^3. One of the ways we thought we might get a bit more room is by decreasing the scale of the players/custom entities/mapping scale by half. This

Re: [hlcoders] Engine Scale

2005-10-19 Thread Tim Holt
I've been doing that in a project. I've put the player at 1/4 scale for large outdoor terrain based gaming. A few things I ran into or did... * Create one master scale constant and use it to factor everything you can * Scale the POV height * Scale the bounding boxes/hulls * Scale the