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My group is currently working on a mod that requires a bit more realestate
than the normal .5mile^3. One of the ways we thought we might get a bit more
room is by decreasing the scale of the players/custom entities/mapping scale
by half. This
I've been doing that in a project. I've put the player at 1/4 scale for large
outdoor terrain based gaming. A few things I ran into or did...
* Create one master scale constant and use it to factor everything you can
* Scale the POV height
* Scale the bounding boxes/hulls
* Scale the
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