Re: [hlcoders] Fwd: Voice Chat related

2005-02-05 Thread Teddy
or the sfx name ( I think the voice playback has a special tag/name ). Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SB Childe Roland Sent: Thursday, December 02, 2004 3:41 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Fwd: Voice

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread SB Childe Roland
Ok, I got my roommate to let me DL and mess with it on his computer. However, I keep getting the following error when I try to compile the client side code: -- error C2440: 'initializing' : cannot convert from 'const char *' to 'char *' on line 245 in baseentity_shared.cpp -- The line

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread tei
SB Childe Roland wrote: Ok, I got my roommate to let me DL and mess with it on his computer. However, I keep getting the following error when I try to compile the client side code: -- error C2440: 'initializing' : cannot convert from 'const char *' to 'char *' on line 245 in

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread SB Childe Roland
On Fri, 03 Dec 2004 14:29:14 +0100, tei [EMAIL PROTECTED] wrote: ... Why not rewrite this to this?: ... const char *s = strchr( szKeyName, '#' ); if ( s ) { *s = '\0'; ... Because then it returns the error: error C3892: 's' : you cannot assign to a

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread SB Childe Roland
_Seem_ to have fixed it with: -- char *s; s = (char *)strchr( szKeyName, '#' ); if ( s ) { *s = '\0'; - Will this work, am I just missing the error, or will this cause errors down the road?? Now I am getting a bunch

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread Florian Zschocke
Childe Roland wrote: _Seem_ to have fixed it with: -- char *s; s = (char *)strchr( szKeyName, '#' ); if ( s ) { *s = '\0'; - Will this work, am I just missing the error, or will this cause errors down the road??

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread James Hoegl
] On Behalf Of SB Childe Roland Sent: Thursday, December 02, 2004 3:41 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Fwd: Voice Chat related -- Forwarded message -- From: SB Childe Roland [EMAIL PROTECTED] Date: Thu, 2 Dec 2004 17:37:33 -0600 Subject: Voice Chat related To: [EMAIL PROTECTED] I

RE: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread Yahn Bernier
: [hlcoders] Fwd: Voice Chat related Does this work with a Single Player instance as well? Im thinking of a pretty basic AI script that would react to someone speaking. Yahn Bernier wrote: You should be able to tweak the spatialization of sounds from a player using: bool C_BaseEntity

[hlcoders] Fwd: Voice Chat related

2004-12-02 Thread SB Childe Roland
-- Forwarded message -- From: SB Childe Roland [EMAIL PROTECTED] Date: Thu, 2 Dec 2004 17:37:33 -0600 Subject: Voice Chat related To: [EMAIL PROTECTED] I do not yet have the SDK (getting HL2 for christmas), but I have a question about the possibilities with it. If the

Re: [hlcoders] Fwd: Voice Chat related

2004-12-02 Thread Draco
I do not yet have the SDK (getting HL2 for christmas), but I have a question about the possibilities with it. If the developers or anyone who has looke the SDK over has an answer, I would be very grateful. Is it possible to fix the Voice (coming over the built in voice chat) to a specific

Re: [hlcoders] Fwd: Voice Chat related

2004-12-02 Thread SB Childe Roland
I would like to do it real time. I'm not sure if the controls are located in the engine or not. Can Valve elaborate? On Fri, 3 Dec 2004 10:52:10 +1000, Draco [EMAIL PROTECTED] wrote: I do not yet have the SDK (getting HL2 for christmas), but I have a question about the possibilities