or the sfx name ( I think the voice playback has a special
tag/name ).
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of SB Childe
Roland
Sent: Thursday, December 02, 2004 3:41 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Fwd: Voice
Ok, I got my roommate to let me DL and mess with it on his computer.
However, I keep getting the following error when I try to compile the
client side code:
--
error C2440: 'initializing' : cannot convert from 'const char *' to 'char *'
on line 245 in baseentity_shared.cpp
--
The line
SB Childe Roland wrote:
Ok, I got my roommate to let me DL and mess with it on his computer.
However, I keep getting the following error when I try to compile the
client side code:
--
error C2440: 'initializing' : cannot convert from 'const char *' to 'char *'
on line 245 in
On Fri, 03 Dec 2004 14:29:14 +0100, tei [EMAIL PROTECTED] wrote:
...
Why not rewrite this to this?:
...
const char *s = strchr( szKeyName, '#' );
if ( s )
{
*s = '\0';
...
Because then it returns the error:
error C3892: 's' : you cannot assign to a
_Seem_ to have fixed it with:
--
char *s;
s = (char *)strchr( szKeyName, '#' );
if ( s )
{
*s = '\0';
-
Will this work, am I just missing the error, or will this cause errors
down the road??
Now I am getting a bunch
Childe Roland wrote:
_Seem_ to have fixed it with:
--
char *s;
s = (char *)strchr( szKeyName, '#' );
if ( s )
{
*s = '\0';
-
Will this work, am I just missing the error, or will this cause errors
down the road??
] On Behalf Of SB Childe
Roland
Sent: Thursday, December 02, 2004 3:41 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Fwd: Voice Chat related
-- Forwarded message --
From: SB Childe Roland [EMAIL PROTECTED]
Date: Thu, 2 Dec 2004 17:37:33 -0600
Subject: Voice Chat related
To: [EMAIL PROTECTED]
I
: [hlcoders] Fwd: Voice Chat related
Does this work with a Single Player instance as well?
Im thinking of a pretty basic AI script that would react to someone
speaking.
Yahn Bernier wrote:
You should be able to tweak the spatialization of sounds from a player
using:
bool C_BaseEntity
-- Forwarded message --
From: SB Childe Roland [EMAIL PROTECTED]
Date: Thu, 2 Dec 2004 17:37:33 -0600
Subject: Voice Chat related
To: [EMAIL PROTECTED]
I do not yet have the SDK (getting HL2 for christmas), but I have a
question about the possibilities with it. If the
I do not yet have the SDK (getting HL2 for christmas), but I have a
question about the possibilities with it. If the developers or anyone
who has looke the SDK over has an answer, I would be very grateful.
Is it possible to fix the Voice (coming over the built in voice chat)
to a specific
I would like to do it real time. I'm not sure if the controls are
located in the engine or not. Can Valve elaborate?
On Fri, 3 Dec 2004 10:52:10 +1000, Draco [EMAIL PROTECTED] wrote:
I do not yet have the SDK (getting HL2 for christmas), but I have a
question about the possibilities
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