Subject: Re: [hlcoders] HW.DLL crashing because of new weapon...
I had a similar problem some months ago. The problem was that in the Deploy() function
of the weapon I pointed to a wrong model. Instead of the p_* model for the weapon I
had referenced to the w_* model. Maybe that's it in your
Cortex wrote:
A good tool to use in this case could be Call stack. Sometimes I had
similar problems and thanks to the Call Stack, I've found what pointer
pointed to null :)
That works when you pass a null pointer as an argument to the code that
crashes. In my case, no code of mine, (or
, March 04, 2002 4:28 PM
Subject: Re: [hlcoders] HW.DLL crashing because of new weapon...
Jonah Sherman wrote:
The debugger brings me to hw.dll, which is why i cannot figure it out.
I had a similar, but not identical, problem for a few weeks recently.
The game would run fine in normal, single
Cortex wrote:
A good tool to use in this case could be Call stack Sometimes I had
similar problems and thanks to the Call Stack, I've found what pointer
pointed to null :)
That works when you pass a null pointer as an argument to the code that
crashes In my case, no code of mine, (or address
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