Re: [hlcoders] HW.DLL crashing because of new weapon...

2002-03-06 Thread Poly Morph
Subject: Re: [hlcoders] HW.DLL crashing because of new weapon... I had a similar problem some months ago. The problem was that in the Deploy() function of the weapon I pointed to a wrong model. Instead of the p_* model for the weapon I had referenced to the w_* model. Maybe that's it in your

Re: [hlcoders] HW.DLL crashing because of new weapon...

2002-03-05 Thread Jeff Fearn
Cortex wrote: A good tool to use in this case could be Call stack. Sometimes I had similar problems and thanks to the Call Stack, I've found what pointer pointed to null :) That works when you pass a null pointer as an argument to the code that crashes. In my case, no code of mine, (or

Re: [hlcoders] HW.DLL crashing because of new weapon...

2002-03-04 Thread Cortex
, March 04, 2002 4:28 PM Subject: Re: [hlcoders] HW.DLL crashing because of new weapon... Jonah Sherman wrote: The debugger brings me to hw.dll, which is why i cannot figure it out. I had a similar, but not identical, problem for a few weeks recently. The game would run fine in normal, single

Re: [hlcoders] HW.DLL crashing because of new weapon...

2002-03-04 Thread Ralph Hartley
Cortex wrote: A good tool to use in this case could be Call stack Sometimes I had similar problems and thanks to the Call Stack, I've found what pointer pointed to null :) That works when you pass a null pointer as an argument to the code that crashes In my case, no code of mine, (or address