RE: [hlcoders] How do you change camera Render Target's resolution?

2008-03-12 Thread C.Sneyd
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega Sergi Sent: 11 March 2008 14:18 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] How do you change camera Render Target's resolution? -- [ Picked text/plain from multipart/alternative ] I just looked at joel's tut: //Our view

Re: [hlcoders] How do you change camera Render Target's resolution?

2008-03-12 Thread Tony omega Sergi
you change camera Render Target's resolution? -- [ Picked text/plain from multipart/alternative ] I just looked at joel's tut: //Our view information, Origin, View Direction, window size // location on material, and visual ratios. mirrorView.width = 256; mirrorView.height = 128; I haven't

RE: [hlcoders] How do you change camera Render Target's resolution?

2008-03-12 Thread C.Sneyd
] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega Sergi Sent: 12 March 2008 16:28 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] How do you change camera Render Target's resolution? -- [ Picked text/plain from multipart/alternative ] Well I just looked at the whole texture

[hlcoders] How do you change camera Render Target's resolution?

2008-03-11 Thread C.Sneyd
This is a multi-part message in MIME format. -- I have been trying to increase the size of the mirror window in the Rear view mirror tutorial, I think I need to change the resolution of the render target called by: ITexture *pRenderTarget = GetCameraTexture(); Which calls static

Re: [hlcoders] How do you change camera Render Target's resolution?

2008-03-11 Thread Garry Newman
It's created in engine. I'm pretty sure that you can re-create it, with the same name, and it'll still work. Although when you resize it the monitors in levels will get all messed up. garry 2008/3/11 [EMAIL PROTECTED]: This is a multi-part message in MIME format. -- I have been trying to

Re: [hlcoders] How do you change camera Render Target's resolution?

2008-03-11 Thread Tony omega Sergi
-- [ Picked text/plain from multipart/alternative ] I just looked at joel's tut: //Our view information, Origin, View Direction, window size // location on material, and visual ratios. mirrorView.width = 256; mirrorView.height = 128; I haven't actually tested it or anything, but that should be