PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega
Sergi
Sent: 11 March 2008 14:18
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] How do you change camera Render Target's resolution?
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I just looked at joel's tut:
//Our view
you change camera Render Target's
resolution?
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I just looked at joel's tut:
//Our view information, Origin, View Direction, window size
// location on material, and visual ratios.
mirrorView.width = 256;
mirrorView.height = 128;
I haven't
] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega
Sergi
Sent: 12 March 2008 16:28
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] How do you change camera Render Target's resolution?
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Well I just looked at the whole texture
This is a multi-part message in MIME format.
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I have been trying to increase the size of the mirror window in the Rear view
mirror tutorial, I think I need to change the
resolution of the render target called by:
ITexture *pRenderTarget = GetCameraTexture();
Which calls
static
It's created in engine. I'm pretty sure that you can re-create it,
with the same name, and it'll still work.
Although when you resize it the monitors in levels will get all messed up.
garry
2008/3/11 [EMAIL PROTECTED]:
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I have been trying to
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I just looked at joel's tut:
//Our view information, Origin, View Direction, window size
// location on material, and visual ratios.
mirrorView.width = 256;
mirrorView.height = 128;
I haven't actually tested it or anything, but that should be
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