Hi, I'm kinda newbie to game coding, but I have good experience in
Pawn/C++/PHP coding...
The problem is that I don't know where to start exploring Source SDK..
The Valve Developer Community is very good site, but there's not so much
info in general, but mostly some specific tutorials..
I'd like
Set a small goal for yourself and stick to it. I'd recommend creating
a new entity and familiarize yourself with how to basic entities.
Then make the entity an area that can be captured by players standing
in it, and then make multiple ones in a map and have the game end when
a team captures all
I agree, the best way to get good with the source engine is just to
keep experiementing. No need to release anything, announce and
ambitious project or join a mod team until you are adept at the source
engine. Thats how I learnt. Just experimenting and trying new things
every day.
On 20 February
There's also the IRC channel #hlcoders if you do the IRC thing, and there
are coding tutorials on a couple other sites as well.
Like they said take something small and get it working. I'd actually suggest
something smaller than what was previously suggested, for example switch the
pistol from
What server is the channel on?
On 20 Feb 2010, at 20:46, Jorge Rodriguez bs.v...@gmail.com wrote:
There's also the IRC channel #hlcoders if you do the IRC thing, and
there
are coding tutorials on a couple other sites as well.
Like they said take something small and get it working. I'd
Gamesurge.
--
Jorge Vino Rodriguez
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I would like to start coding plugins such as mani's bettles, matties,
etc But i dont know where to start from.
Any tips?
--
Sincerely,
Ian
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