Re: [hlcoders] Identifying all players in the current view

2006-05-02 Thread Philip Withnall
This is a multi-part message in MIME format. -- That sounds good. Thanks! :-) John Sheu wrote: Loop through all the players, calling IsDormant() on them. That should let you pick out the ones that are being currently server-updated (and thus in your PVS). John Sheu

[hlcoders] Identifying all players in the current view

2006-05-01 Thread Philip Withnall
This is a multi-part message in MIME format. -- I'm trying to code a sniper view mode which identifies all the players currently visible in the active player's view, and displays information about each of them floating above them. I've had several ideas, including: just displaying the information

Re: [hlcoders] Identifying all players in the current view

2006-05-01 Thread Jorge Rodriguez
Philip Withnall wrote: I'm trying to code a sniper view mode which identifies all the players currently visible in the active player's view, and displays information about each of them floating above them. I've had several ideas, including: just displaying the information for everybody on the

Re: [hlcoders] Identifying all players in the current view

2006-05-01 Thread John Sheu
Loop through all the players, calling IsDormant() on them. That should let you pick out the ones that are being currently server-updated (and thus in your PVS). John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives,