Re[2]: [hlcoders] NULL player problem

2002-03-11 Thread Cruise
-BEGIN PGP SIGNED MESSAGE- Hash: MD5 Now there are a few other things i have thought of and taken into consideration and i dunno if these may affect it in anyway but i better mention it. I changed the default spawn behavior and made an extra variable called b_canrespawn this way

Re: Re[2]: [hlcoders] NULL player problem

2002-03-11 Thread Christopher Long
in the gamerules check eh? Anyways i'll give it a belt and get back to you :) thanks for taking the time to reply. - Original Message - From: Cruise [EMAIL PROTECTED] To: Christopher Long [EMAIL PROTECTED] Sent: Monday, March 11, 2002 11:10 PM Subject: Re[2]: [hlcoders] NULL player problem

Re: [hlcoders] NULL player problem

2002-03-09 Thread botman
I have set a gamerules up that checks if all players are dead on the current team testing if they are a player and if they are alive or not and i check if it is a nullent so that after all players on one team are eliminated it respawns all players to go at it again BUT it's not working

Re: [hlcoders] NULL player problem

2002-03-09 Thread Christopher Long
. soz to all that read the huge post :) are your eyes bleeding yet. - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 09, 2002 10:16 PM Subject: Re: [hlcoders] NULL player problem I have set a gamerules up that checks if all players are dead

[hlcoders] NULL player problem

2002-03-08 Thread Christopher Long
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have set a gamerules up that checks if all players are dead on the current team testing if they are a player and if they are alive or not and i check if it is a nullent so that after all players