[hlcoders] Shared GCFs can be downloaded even if the game is not owned

2010-11-06 Thread Tom Edwards
I've been experimenting with the filesystem today, and I decided to see 
what would happen if I tried to mount L4D2, which I don't own. Would it 
error? Would it crash?


No. It made Steam download the map I requested. I've now also downloaded 
one of the VPKs.


Only left 4 dead 2 common.ncf appears to be accessible, which is what 
dedicated servers get and doesn't contain the client library. That gives 
me some hope that this isn't an oversight and is in fact something 
intentional that mods can rely on...is that the case?


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Re: [hlcoders] Shared GCFs can be downloaded even if the game is not owned

2010-11-06 Thread Darren VanBuren
If textures, models, etc. are stored in there, and the dedicated
server downloads this anyway, I'd assume that Valve is fine with this.

I'd wait for the all mighty word before ever releasing a mod that
loads non-Source Base resources.

Darren L. VanBuren
=
http://theoks.net/



On Sat, Nov 6, 2010 at 15:38, Tom Edwards cont...@steamreview.org wrote:
 I've been experimenting with the filesystem today, and I decided to see what
 would happen if I tried to mount L4D2, which I don't own. Would it error?
 Would it crash?

 No. It made Steam download the map I requested. I've now also downloaded one
 of the VPKs.

 Only left 4 dead 2 common.ncf appears to be accessible, which is what
 dedicated servers get and doesn't contain the client library. That gives me
 some hope that this isn't an oversight and is in fact something intentional
 that mods can rely on...is that the case?

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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlcoders] Shared GCFs can be downloaded even if the game is not owned

2010-11-06 Thread Harry Jeffery
srcds doesn't require steam accounts anymore, it's inevitable that
ownership wouldn't be checked for the server-side stuff.

On 6 November 2010 22:38, Tom Edwards cont...@steamreview.org wrote:
 I've been experimenting with the filesystem today, and I decided to see what
 would happen if I tried to mount L4D2, which I don't own. Would it error?
 Would it crash?

 No. It made Steam download the map I requested. I've now also downloaded one
 of the VPKs.

 Only left 4 dead 2 common.ncf appears to be accessible, which is what
 dedicated servers get and doesn't contain the client library. That gives me
 some hope that this isn't an oversight and is in fact something intentional
 that mods can rely on...is that the case?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



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Re: [hlcoders] Shared GCFs can be downloaded even if the game is not owned

2010-11-06 Thread Adam amckern McKern
Would that be the case with GMod?
 
I never played the new gmod until a few weeks ago, and found some gcf files for 
games i dont own in the steamapps folder.


Owner Nigredo Studios http://www.nigredostudios.com

--- On Sun, 7/11/10, Harry Jeffery harry101jeff...@googlemail.com wrote:


From: Harry Jeffery harry101jeff...@googlemail.com
Subject: Re: [hlcoders] Shared GCFs can be downloaded even if the game is not 
owned
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Received: Sunday, 7 November, 2010, 10:37 AM


srcds doesn't require steam accounts anymore, it's inevitable that
ownership wouldn't be checked for the server-side stuff.

On 6 November 2010 22:38, Tom Edwards cont...@steamreview.org wrote:
 I've been experimenting with the filesystem today, and I decided to see what
 would happen if I tried to mount L4D2, which I don't own. Would it error?
 Would it crash?

 No. It made Steam download the map I requested. I've now also downloaded one
 of the VPKs.

 Only left 4 dead 2 common.ncf appears to be accessible, which is what
 dedicated servers get and doesn't contain the client library. That gives me
 some hope that this isn't an oversight and is in fact something intentional
 that mods can rely on...is that the case?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



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