[hlcoders] Shared GCFs can be downloaded even if the game is not owned
I've been experimenting with the filesystem today, and I decided to see what would happen if I tried to mount L4D2, which I don't own. Would it error? Would it crash? No. It made Steam download the map I requested. I've now also downloaded one of the VPKs. Only left 4 dead 2 common.ncf appears to be accessible, which is what dedicated servers get and doesn't contain the client library. That gives me some hope that this isn't an oversight and is in fact something intentional that mods can rely on...is that the case? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Shared GCFs can be downloaded even if the game is not owned
If textures, models, etc. are stored in there, and the dedicated server downloads this anyway, I'd assume that Valve is fine with this. I'd wait for the all mighty word before ever releasing a mod that loads non-Source Base resources. Darren L. VanBuren = http://theoks.net/ On Sat, Nov 6, 2010 at 15:38, Tom Edwards cont...@steamreview.org wrote: I've been experimenting with the filesystem today, and I decided to see what would happen if I tried to mount L4D2, which I don't own. Would it error? Would it crash? No. It made Steam download the map I requested. I've now also downloaded one of the VPKs. Only left 4 dead 2 common.ncf appears to be accessible, which is what dedicated servers get and doesn't contain the client library. That gives me some hope that this isn't an oversight and is in fact something intentional that mods can rely on...is that the case? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Shared GCFs can be downloaded even if the game is not owned
srcds doesn't require steam accounts anymore, it's inevitable that ownership wouldn't be checked for the server-side stuff. On 6 November 2010 22:38, Tom Edwards cont...@steamreview.org wrote: I've been experimenting with the filesystem today, and I decided to see what would happen if I tried to mount L4D2, which I don't own. Would it error? Would it crash? No. It made Steam download the map I requested. I've now also downloaded one of the VPKs. Only left 4 dead 2 common.ncf appears to be accessible, which is what dedicated servers get and doesn't contain the client library. That gives me some hope that this isn't an oversight and is in fact something intentional that mods can rely on...is that the case? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Shared GCFs can be downloaded even if the game is not owned
Would that be the case with GMod? I never played the new gmod until a few weeks ago, and found some gcf files for games i dont own in the steamapps folder. Owner Nigredo Studios http://www.nigredostudios.com --- On Sun, 7/11/10, Harry Jeffery harry101jeff...@googlemail.com wrote: From: Harry Jeffery harry101jeff...@googlemail.com Subject: Re: [hlcoders] Shared GCFs can be downloaded even if the game is not owned To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received: Sunday, 7 November, 2010, 10:37 AM srcds doesn't require steam accounts anymore, it's inevitable that ownership wouldn't be checked for the server-side stuff. On 6 November 2010 22:38, Tom Edwards cont...@steamreview.org wrote: I've been experimenting with the filesystem today, and I decided to see what would happen if I tried to mount L4D2, which I don't own. Would it error? Would it crash? No. It made Steam download the map I requested. I've now also downloaded one of the VPKs. Only left 4 dead 2 common.ncf appears to be accessible, which is what dedicated servers get and doesn't contain the client library. That gives me some hope that this isn't an oversight and is in fact something intentional that mods can rely on...is that the case? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders