[hlcoders] Source SDK Skeleton

2010-11-08 Thread Tom Edwards

https://code.google.com/p/sourcesdk-skeleton/

The Source SDK Skeleton implements the Source Engine, and nothing more. 
It is the ideal cruft-free base from which to build your own new game.


These projects (VS 2005/2008/2010) will compile into working client and 
server libraries using only Valve's base classes, then leave you to add 
whatever functionality you want on top.


I hope they prove useful to you!

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source SDK Skeleton

2010-11-08 Thread Marek Sieradzki
On Mon, Nov 8, 2010 at 2:32 PM, Tom Edwards cont...@steamreview.org wrote:
 https://code.google.com/p/sourcesdk-skeleton/

 The Source SDK Skeleton implements the Source Engine, and nothing more. It
 is the ideal cruft-free base from which to build your own new game.

 These projects (VS 2005/2008/2010) will compile into working client and
 server libraries using only Valve's base classes, then leave you to add
 whatever functionality you want on top.

 I hope they prove useful to you!

What does it have that Source 2007 SDK or ASW SDK don't have?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source SDK Skeleton

2010-11-08 Thread Tobias Kammersgaard
Nothing, I assume. This is the basics you need to run a mod as far as I
understand.
Den 2010 11 8 16:05 skrev Marek Sieradzki marek.sierad...@gmail.com:
 On Mon, Nov 8, 2010 at 2:32 PM, Tom Edwards cont...@steamreview.org
wrote:
 https://code.google.com/p/sourcesdk-skeleton/

 The Source SDK Skeleton implements the Source Engine, and nothing more.
It
 is the ideal cruft-free base from which to build your own new game.

 These projects (VS 2005/2008/2010) will compile into working client and
 server libraries using only Valve's base classes, then leave you to add
 whatever functionality you want on top.

 I hope they prove useful to you!

 What does it have that Source 2007 SDK or ASW SDK don't have?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source SDK Skeleton

2010-11-08 Thread Tom Edwards

Precisely. It's what it doesn't provide that matters. :-)

On 08/11/2010 3:13, Tobias Kammersgaard wrote:

Nothing, I assume. This is the basics you need to run a mod as far as I
understand.
Den 2010 11 8 16:05 skrev Marek Sieradzkimarek.sierad...@gmail.com:

On Mon, Nov 8, 2010 at 2:32 PM, Tom Edwardscont...@steamreview.org

wrote:

https://code.google.com/p/sourcesdk-skeleton/

The Source SDK Skeleton implements the Source Engine, and nothing more.

It

is the ideal cruft-free base from which to build your own new game.

These projects (VS 2005/2008/2010) will compile into working client and
server libraries using only Valve's base classes, then leave you to add
whatever functionality you want on top.

I hope they prove useful to you!

What does it have that Source 2007 SDK or ASW SDK don't have?

___
To unsubscribe, edit your list preferences, or view the list archives,

please visit:

http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source SDK Skeleton

2010-11-08 Thread Jeffrey botman Broome

That's what she said.  :)

On 11/8/2010 9:38 AM, Tom Edwards wrote:

Precisely. It's what it doesn't provide that matters. :-)




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source SDK Skeleton

2010-11-08 Thread Harry Jeffery
Is this Source2007 or alien swarm?

On 8 November 2010 16:04, Jeffrey botman Broome
botman.hlcod...@gmail.com wrote:
 That's what she said.  :)

 On 11/8/2010 9:38 AM, Tom Edwards wrote:

 Precisely. It's what it doesn't provide that matters. :-)



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source SDK Skeleton

2010-11-08 Thread Tom Edwards
2007. I might attempt AS one day, but given the difficulties Tony has 
had I may wait until he releases the ported Template mod.


On 08/11/2010 4:58, Harry Jeffery wrote:

Is this Source2007 or alien swarm?

On 8 November 2010 16:04, Jeffrey botman Broome
botman.hlcod...@gmail.com  wrote:

That's what she said.  :)

On 11/8/2010 9:38 AM, Tom Edwards wrote:

Precisely. It's what it doesn't provide that matters. :-)



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source SDK Skeleton

2010-11-08 Thread Tony omega Sergi
I originally used your skeleton, but deleted all of it and went with my
template because it was easier. hehe
I have the modified skeleton stuff though if you want it at some point, but
because of gameui, it ends up not being much of a skeleton, and you end up
having to re-implement a lot.


On Mon, Nov 8, 2010 at 9:46 AM, Tom Edwards cont...@steamreview.org wrote:

 2007. I might attempt AS one day, but given the difficulties Tony has had I
 may wait until he releases the ported Template mod.


 On 08/11/2010 4:58, Harry Jeffery wrote:

 Is this Source2007 or alien swarm?

 On 8 November 2010 16:04, Jeffrey botman Broome
 botman.hlcod...@gmail.com  wrote:

 That's what she said.  :)

 On 11/8/2010 9:38 AM, Tom Edwards wrote:

 Precisely. It's what it doesn't provide that matters. :-)


  ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


  ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




-- 
-Tony
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders