[hlcoders] Source SDK Skeleton
https://code.google.com/p/sourcesdk-skeleton/ The Source SDK Skeleton implements the Source Engine, and nothing more. It is the ideal cruft-free base from which to build your own new game. These projects (VS 2005/2008/2010) will compile into working client and server libraries using only Valve's base classes, then leave you to add whatever functionality you want on top. I hope they prove useful to you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source SDK Skeleton
On Mon, Nov 8, 2010 at 2:32 PM, Tom Edwards cont...@steamreview.org wrote: https://code.google.com/p/sourcesdk-skeleton/ The Source SDK Skeleton implements the Source Engine, and nothing more. It is the ideal cruft-free base from which to build your own new game. These projects (VS 2005/2008/2010) will compile into working client and server libraries using only Valve's base classes, then leave you to add whatever functionality you want on top. I hope they prove useful to you! What does it have that Source 2007 SDK or ASW SDK don't have? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source SDK Skeleton
Nothing, I assume. This is the basics you need to run a mod as far as I understand. Den 2010 11 8 16:05 skrev Marek Sieradzki marek.sierad...@gmail.com: On Mon, Nov 8, 2010 at 2:32 PM, Tom Edwards cont...@steamreview.org wrote: https://code.google.com/p/sourcesdk-skeleton/ The Source SDK Skeleton implements the Source Engine, and nothing more. It is the ideal cruft-free base from which to build your own new game. These projects (VS 2005/2008/2010) will compile into working client and server libraries using only Valve's base classes, then leave you to add whatever functionality you want on top. I hope they prove useful to you! What does it have that Source 2007 SDK or ASW SDK don't have? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source SDK Skeleton
Precisely. It's what it doesn't provide that matters. :-) On 08/11/2010 3:13, Tobias Kammersgaard wrote: Nothing, I assume. This is the basics you need to run a mod as far as I understand. Den 2010 11 8 16:05 skrev Marek Sieradzkimarek.sierad...@gmail.com: On Mon, Nov 8, 2010 at 2:32 PM, Tom Edwardscont...@steamreview.org wrote: https://code.google.com/p/sourcesdk-skeleton/ The Source SDK Skeleton implements the Source Engine, and nothing more. It is the ideal cruft-free base from which to build your own new game. These projects (VS 2005/2008/2010) will compile into working client and server libraries using only Valve's base classes, then leave you to add whatever functionality you want on top. I hope they prove useful to you! What does it have that Source 2007 SDK or ASW SDK don't have? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source SDK Skeleton
That's what she said. :) On 11/8/2010 9:38 AM, Tom Edwards wrote: Precisely. It's what it doesn't provide that matters. :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source SDK Skeleton
Is this Source2007 or alien swarm? On 8 November 2010 16:04, Jeffrey botman Broome botman.hlcod...@gmail.com wrote: That's what she said. :) On 11/8/2010 9:38 AM, Tom Edwards wrote: Precisely. It's what it doesn't provide that matters. :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source SDK Skeleton
2007. I might attempt AS one day, but given the difficulties Tony has had I may wait until he releases the ported Template mod. On 08/11/2010 4:58, Harry Jeffery wrote: Is this Source2007 or alien swarm? On 8 November 2010 16:04, Jeffrey botman Broome botman.hlcod...@gmail.com wrote: That's what she said. :) On 11/8/2010 9:38 AM, Tom Edwards wrote: Precisely. It's what it doesn't provide that matters. :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Source SDK Skeleton
I originally used your skeleton, but deleted all of it and went with my template because it was easier. hehe I have the modified skeleton stuff though if you want it at some point, but because of gameui, it ends up not being much of a skeleton, and you end up having to re-implement a lot. On Mon, Nov 8, 2010 at 9:46 AM, Tom Edwards cont...@steamreview.org wrote: 2007. I might attempt AS one day, but given the difficulties Tony has had I may wait until he releases the ported Template mod. On 08/11/2010 4:58, Harry Jeffery wrote: Is this Source2007 or alien swarm? On 8 November 2010 16:04, Jeffrey botman Broome botman.hlcod...@gmail.com wrote: That's what she said. :) On 11/8/2010 9:38 AM, Tom Edwards wrote: Precisely. It's what it doesn't provide that matters. :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders