I'm liking what i see... thanks!
still, there arent many comments, and no example code...
but i can't be too picky i guess.
*shrug*
maybe a conglomeration of website links like these would be a better idea.
1) and partly 2) are found on the Metamod page:
At 04:36 PM 15/02/2002 +, you wrote:
maybe a conglomeration of website links like these would be a better idea.
Most of us learn by trial and error and by reading tutorials. Be careful
of some tutorials though. I have run into a few in the past that messed
stuff up in the game. This is
Hello to all the respected established coders of this list. My names
Richard
and I'm yet another one of those annoying newbie coders who has 100
questions
but I'll them brake down to one.
snip
There isn't any kind of overall reference or API reference to the
Half-Life SDK. Fully
Subject: Re: [hlcoders] THE DREADED NOOB POST
Hello to all the respected established coders of this list. My names
Richard
and I'm yet another one of those annoying newbie coders who has 100
questions
but I'll them brake down to one.
snip
There isn't any kind of overall reference
here's an idea i've been playing with, i dunno if it would be worth it to
you guys but it would definately help me out...
I program win32 programs using windows API, if you've never programmed using
this, let me tell you there are a LOT of API calls available..i'm still
scratching my head over
, February 13, 2002 8:39 PM
Subject: Re: [hlcoders] THE DREADED NOOB POST
Hello to all the respected established coders of this list. My names
Richard
and I'm yet another one of those annoying newbie coders who has 100
questions
but I'll them brake down to one.
snip
There isn't any
: [hlcoders] THE DREADED NOOB POST
I found the easiest way was to create a mod (not like release it, just
plan
out some ideas), because then if you know what your aiming for, you
know
what you have to do!
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
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