My only wish is for no new features until all the bugs are fixed.
At 2006/07/26 03:06 AM, Sebastian 'Darth.Hunter' Kreutz wrote:
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Hello and welcome Mike!
It's great to hear that VALVe now introduces
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Yep, but HL2SP mods don't use engine 2
On 7/27/06, Aaron Schiff [EMAIL PROTECTED] wrote:
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Phong shading is already a part of Base Source Engine 2
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ts2do
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Is Base Source Engine 2 downloaded if HL2 is installed? If so, you could
just mount 212.
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ts2do
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Hello and welcome Mike!
It's great to hear that VALVe now introduces some sort of Community
Manager. Alfred always provides kind help here about update news, but
someone who exclusively takes care of
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Apart from the widely expected stuff, I'm mainly hoping that the shader
source for alot of the shaders will be updates (having to hack around for
lightmappedgeneric is a pain in the arse). Vertex lighting, the Phong
lighting, and if possible,
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Stuff from Episode Two isn't probably ready. But stuff like phong shading,
motion blur and other stuff from Ep1 are. I'll be already very happy if we
only get that.
On 7/26/06, Wraiyth [EMAIL PROTECTED] wrote:
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The Motion blur and Depth of Field won't be coming, it takes 2 seconds to
render each frame on Valve's Computer's. They won't release it until
Hardware can handle it. I just want to get the FacePoser 2 System and Phong
Shading.
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: Re: [hlcoders] Upcoming SDK Release (wishlist)
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The Motion blur and Depth of Field won't be coming, it takes 2 seconds to
render each frame on Valve's Computer's. They won't release it until
Hardware can handle it. I just want to get
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Phong shading is already a part of Base Source Engine 2
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ts2do
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