Re: [hlcoders] Which are the other 3 mods that get access to thesteamworks sdk?

2008-09-30 Thread Haza
I belive you would need a very proffesionaly developed/designed mod, which has a strong trustworthy team who will continue to support it. Any real details have been ziped up by the NDA valve had the teams sign. Your best chances will be to wait until these lot of games are out and then give

Re: [hlcoders] Which are the other 3 mods that get access to thesteamworks sdk?

2008-08-11 Thread Jonas 'Sortie' Termansen
Actually, I don't see the benefit except from achievements and such, perhaps distribution on Steam (which would be awesome!). Also, who's your source on this story? From: [EMAIL PROTECTED] I noticed that Synergy is one of the first 4 mods that get access to the steamworks sdk, so im wondering

Re: [hlcoders] Which are the other 3 mods that get access to thesteamworks sdk?

2008-08-11 Thread Joel R.
On the Synergy website. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Which are the other 3 mods that get access to thesteamworks sdk?

2008-08-11 Thread Janek
I saw in Steam review that they are also speaking about Minerva. Anyway, does Valve plan to extend this capability to the whole modding community ? 2008/8/11 Joel R. [EMAIL PROTECTED] On the Synergy website. ___ To unsubscribe, edit your list

Re: [hlcoders] Which are the other 3 mods that get access to thesteamworks sdk?

2008-08-11 Thread Thomas Morton
the guy that makes Minerva is working for valve now... so I wouldnt be suprised :D ;) On Mon, Aug 11, 2008 at 1:39 PM, Janek [EMAIL PROTECTED] wrote: I saw in Steam review that they are also speaking about Minerva. Anyway, does Valve plan to extend this capability to the whole modding