On Sun, 2006-01-29 at 00:24 +1000, Jason Houston wrote:
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Hmm now you are getting complex. I guess you could allow the player to 'lock
on' to a target using a key, then the game could give that sort of
information through sound. I'm not sure
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The target ID hud panel could be easily modified to play a sound for each
monster. If not, it's just a matter of firing a traceline, then checking
what you hit, then making the sound play for each entity you hit.
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Draco
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I posted here about getting a level created for blind players,
and though three folks said they would help, they all flaked
out on me and I have heard nothing else from them
That's kind of a strong statement. It's only been about 48 hours since you
made your original posting. Lots of people
@list.valvesoftware.com
Sent: Friday, January 27, 2006 8:48 PM
Subject: RE: [hlcoders] audio code needed
I posted here about getting a level created for blind players,
and though three folks said they would help, they all flaked
out on me and I have heard nothing else from them
That's kind
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