Re: [hlcoders] audio code needed

2006-01-30 Thread Andrew Forsberg
On Sun, 2006-01-29 at 00:24 +1000, Jason Houston wrote: -- [ Picked text/plain from multipart/alternative ] Hmm now you are getting complex. I guess you could allow the player to 'lock on' to a target using a key, then the game could give that sort of information through sound. I'm not sure

Re: [hlcoders] audio code needed

2006-01-28 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] The target ID hud panel could be easily modified to play a sound for each monster. If not, it's just a matter of firing a traceline, then checking what you hit, then making the sound play for each entity you hit. -- Draco --

RE: [hlcoders] audio code needed

2006-01-27 Thread Don
I posted here about getting a level created for blind players, and though three folks said they would help, they all flaked out on me and I have heard nothing else from them That's kind of a strong statement. It's only been about 48 hours since you made your original posting. Lots of people

Re: [hlcoders] audio code needed

2006-01-27 Thread Che
@list.valvesoftware.com Sent: Friday, January 27, 2006 8:48 PM Subject: RE: [hlcoders] audio code needed I posted here about getting a level created for blind players, and though three folks said they would help, they all flaked out on me and I have heard nothing else from them That's kind