Does the ASW snow particle have some kind of control point lock on it? What in 
it doesn't work for you?
-Nick S.

--- On Sun, 9/19/10, hlcoders-requ...@list.valvesoftware.com 
<hlcoders-requ...@list.valvesoftware.com> wrote:

From: hlcoders-requ...@list.valvesoftware.com 
<hlcoders-requ...@list.valvesoftware.com>
Subject: hlcoders Digest, Vol 31, Issue 19
To: hlcoders@list.valvesoftware.com
Date: Sunday, September 19, 2010, 3:00 PM

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Today's Topics:

   1. Particle precipitation like Alien Swarm? (Tobias Kammersgaard)


----------------------------------------------------------------------

Message: 1
Date: Sun, 19 Sep 2010 00:15:14 +0200
From: Tobias Kammersgaard <tobias.kammersga...@gmail.com>
Subject: [hlcoders] Particle precipitation like Alien Swarm?
To: Discussion of Half-Life Programming
    <hlcoders@list.valvesoftware.com>
Message-ID:
    <aanlktikts3p9itiuezdv0baozrcueeigythveacev...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hey list!

I'm trying to recreate the effect the guys behind Alien Swarm created for
their snow. However I can't get it to work. The particle system they're
using, got 3 control points. The code uses four control points to determine
the boundary of the brush and where the particle system should expand to. I
ported the ASW code just fine, but I can't recreate the exact particle
system seeing there's some new particle operators and such available in the
ASW engine.

I'm wondering if anyone could shed some light on this, or point me in the
right direction?

Thanks in advance!


- ScarT


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