El mar, 02-08-2005 a las 17:40, Ryan Lewellen escribió: > A suggestion for you nodes; Place them at the very most, 256 units > apart. What I like to do when I make my maps is to just put 1 node in > the top left corner or something, and then copy. Then do paste special, > and then make like 20 copies or something with the x offset set to 256 > (makes 20 copies to the right in the top view.) Then select all of those > nodes, then copy, then paste special, then set y to -256, so it makes 20 > copies going down. Then select all of those nodes in your 20x20 grid and > then copy them and then paste-special 1 layer at z with 128 units, but > then change all the nodes to ai_node_air, and then copy them all at 128 > units apart on the z level. > > Hope this helps you :)
Sound like something a computer can do automatically more efficient. I mean, with a program. Can a mod clone a "master ai_node_air" avoiding solids/lava/water automatically? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders