El mar, 02-08-2005 a las 17:40, Ryan Lewellen escribió:
> A suggestion for you nodes; Place them at the very most, 256 units
> apart. What I like to do when I make my maps is to just put 1 node in
> the top left corner or something, and then copy. Then do paste special,
> and then make like 20 copies or something with the x offset set to 256
> (makes 20 copies to the right in the top view.) Then select all of those
> nodes, then copy, then paste special, then set y to -256, so it makes 20
> copies going down. Then select all of those nodes in your 20x20 grid and
> then copy them and then paste-special 1 layer at z with 128 units, but
> then change all the nodes to ai_node_air, and then copy them all at 128
> units apart on the z level.
>
> Hope this helps you :)

Sound like something a computer can do automatically more efficient. I
mean, with a program.

Can a mod clone a "master ai_node_air" avoiding solids/lava/water
automatically?


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