RE: [hlcoders] 1109 HLTV bugs
oh great, I've only just got the last one going for my next release :( I'm tempted to drop support for it, they're a pain to produce the overviews when you've got 17+ maps, nobody uses it and it crashes my maps if it doesn't have a info_player_start in it, even though I still think it should look for the 'mpentity' in liblist.gam as the start entity. routetwo www.vampireslayermod.com -Original Message- From: Mugsy _ [mailto:[EMAIL PROTECTED]] Sent: 24 April 2002 23:26 To: [EMAIL PROTECTED] Subject: [hlcoders] 1109 HLTV bugs Just testing out Dod 2.1 on 1109 and I noticed a few changes - for the first little while, it doesnt go into any spectator mode, so you're just free flying. After a while it usually kicks into auto free chase mode and you can start toggling - the overview map does not render. I have .bmp and .tga overview files, and they worked in 1108. The sprites on top are rendered, but the base image is not - the inset window in the corner does not render for either the minimap or the chase / first person view - I had an engine crash while watching HLTV And I was so ready to release this version *cries* _ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] 1109 HLTV bugs
This is a multi-part message in MIME format. -- From: Mark Gornall [mailto:[EMAIL PROTECTED]] Sent: Thursday, April 25, 2002 3:35 AM oh great, I've only just got the last one going for my next release :( I'm tempted to drop support for it, they're a pain to produce the overviews when you've got 17+ maps, nobody uses it and it crashes my maps if it doesn't have a info_player_start in it, even though I still think it should look for the 'mpentity' in liblist.gam as the start entity. I'm pretty sure this was fixed in a patch to the last release, several months ago. Are you still seeing it now with the new release? -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] 1109 HLTV bugs
Are you still seeing it now with the new release? I haven't tried it since 1109, I'll try it out tonight. I spent last night just playing online making sure everything was ok with the online game under 1109, which it was :) routetwo www.vampireslayermod.com __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] 1109 HLTV bugs
If you're having problems with HLTV, Martin Otten (mailto:[EMAIL PROTECTED]) is a great reference for your questions (since he created it). -Eric -Original Message- From: Mark Gornall [mailto:[EMAIL PROTECTED]] Sent: Thursday, April 25, 2002 4:26 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] 1109 HLTV bugs Are you still seeing it now with the new release? I haven't tried it since 1109, I'll try it out tonight. I spent last night just playing online making sure everything was ok with the online game under 1109, which it was :) routetwo www.vampireslayermod.com __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders