Re: [hlcoders] 9wb problems

2003-03-29 Thread jc
so if the models have controllers they screw up? my models are not 9wb yet,
just putting code in place so that mod can slowly transfer to new sys.

and all full body anims are hard coded somehow on client :S

man i am a dumb ass :S

jc

- Original Message -
From: "Adrian Finol" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, March 29, 2003 8:34 PM
Subject: RE: [hlcoders] 9wb problems


> If they are always looking to the right maybe you still have controllers
in
> your model? I've seen that behavior before and it was caused by that.
>
>  About the animations that don't play properly, what happens? There is
> hardcoded numbers for animations that are full body (no gait sequence).
You
> might want to look at these numbers:
>
> #define ANIM_WALK_SEQUENCE 2
> #define ANIM_JUMP_SEQUENCE 28
> #define ANIM_LAST_NONGAIT_SEQUENCE 27 //Marks the latest non gaited
> sequence
>
>  About the server side code, I don't remember if we ever released this,
I'll
> get it together and post it here if we didn't.
>
> -Original Message-
> From: jc [mailto:[EMAIL PROTECTED]
> Sent: Saturday, March 29, 2003 4:50 AM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] 9wb problems
>
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> hey. im trying to get the 9-way-blending code to work. i got the files
> shimms posted compiled in and working. there are few problems tho (third
> person mod):
>
> all my models seem to look to the right (depends on animation - eg swim
> works :S)
>
> jump and some other anims dont play properly.
>
> i understand there is some related server side code, has anyone here got
it?
> also, did anyone have the above problems?
>
> (oh, the m_bLocal thing is set to false so its)
>
> jc
> --
>
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RE: [hlcoders] 9wb problems

2003-03-29 Thread Adrian Finol
 If they are always looking to the right maybe you still have controllers in
your model? I've seen that behavior before and it was caused by that.

 About the animations that don't play properly, what happens? There is
hardcoded numbers for animations that are full body (no gait sequence). You
might want to look at these numbers:

#define ANIM_WALK_SEQUENCE  2
#define ANIM_JUMP_SEQUENCE  28
#define ANIM_LAST_NONGAIT_SEQUENCE  27 //Marks the latest non gaited
sequence

 About the server side code, I don't remember if we ever released this, I'll
get it together and post it here if we didn't.

-Original Message-
From: jc [mailto:[EMAIL PROTECTED]
Sent: Saturday, March 29, 2003 4:50 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] 9wb problems


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
hey. im trying to get the 9-way-blending code to work. i got the files
shimms posted compiled in and working. there are few problems tho (third
person mod):

all my models seem to look to the right (depends on animation - eg swim
works :S)

jump and some other anims dont play properly.

i understand there is some related server side code, has anyone here got it?
also, did anyone have the above problems?

(oh, the m_bLocal thing is set to false so its)

jc
--

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