RE: [hlcoders] Client entindices

2002-01-23 Thread James Williams
Logic would dictate that the entity numbers *should* be the same on client and server; I don't see how the two can remain synchronized otherwise. They are the same client and server, but that's not what I'm concerned about. I'm trying to read the entity lump in the map and match up those

RE: [hlcoders] Client entindices

2002-01-22 Thread James Williams
I don't think you have a hope of matching up indexes in the BSP file with anything that exists while the game is running. Eep. Can anyone think of a way I could keep a key/value pair read from the map and an entindex (from wherever, probably a message from the server) associated with each