ers] Confusing bit of code in the HL AI
>
> > I can't imagine it will be that long before Q2 source goes public
> > domain. Or has it already? I know Q1's did.
> >
> > Persuter
>
> Yes. Thanks Carmack!...
>
> ftp://ftp.idsoftware.com/idstu
> I can't imagine it will be that long before Q2 source goes public
> domain. Or has it already? I know Q1's did.
>
> Persuter
Yes. Thanks Carmack!...
ftp://ftp.idsoftware.com/idstuff/source/
q2source-3.21.zip is the Quake II engine source code.
Jeffrey "botman" Broome
___
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Confusing bit of code in the HL AI
>
> Hehehe, well as sweet as this sounds I think Valve can't do that cause
> the HL engine is built upon technology licensed from ID. :(
>
> Kuja wrote:
> | Half-life advanced anyone?
Sent: Friday, June 07, 2002 10:25 PM
| To: [EMAIL PROTECTED]
| Subject: RE: [hlcoders] Confusing bit of code in the HL AI
|
|
| Yeah go Dyn, then in a few years put the engine (stripped somewhat) on
| the net for 100$ :)
___
To unsubscribe, edit your
Half-life advanced anyone?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta,
Ronald
Sent: Friday, June 07, 2002 10:25 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Confusing bit of code in the HL AI
Yeah go Dyn, then in a few years put the
002 11:19 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Confusing bit of code in the HL AI
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hmm, must be getting really close to next HL release, the Valve coders
> are posting responses, which means they have time
--Original Message-
>>From: [EMAIL PROTECTED] [mailto:hlcoders-
>>[EMAIL PROTECTED]] On Behalf Of Tim Holt
>>Sent: Thursday, June 06, 2002 11:19 PM
>>To: [EMAIL PROTECTED]
>>Subject: Re: [hlcoders] Confusing bit of code in the HL AI
>>
>>--
>>[
9 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Confusing bit of code in the HL AI
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hmm, must be getting really close to next HL release, the Valve coders
> are posting responses, which means they have time to look on t
twig [mailto:[EMAIL PROTECTED]]
>Sent: Thursday, June 06, 2002 6:30 PM
>To: '[EMAIL PROTECTED]'
>Subject: RE: [hlcoders] Confusing bit of code in the HL AI
>
>
>ASSERT() in the HL SDK will actually just print a message to the console
>(when your have compile
And that too.
-Original Message-
From: Leon Hartwig [mailto:[EMAIL PROTECTED]]
Sent: Thursday, June 06, 2002 6:30 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] Confusing bit of code in the HL AI
ASSERT() in the HL SDK will actually just print a message to the console
ECTED]'
> Subject: RE: [hlcoders] Confusing bit of code in the HL AI
>
>
> That code sets the COND_ENEMY_OCCLUDE flag if the enemy is
> NOT visible.
> Hence the !FVisible. If it's visible, then it removes the flag.
>
> Assert is a debug function, it will break (stop
That code sets the COND_ENEMY_OCCLUDE flag if the enemy is NOT visible.
Hence the !FVisible. If it's visible, then it removes the flag.
Assert is a debug function, it will break (stop) the debugger if the
condition passed is not met.
-Original Message-
From: geoff c [mailto:[EMAIL PROT
12 matches
Mail list logo