> there. There's already info somewhere on the client system about > whether an entity's alive or not, since the engine knows when to > stop rendering it, but is there any way I can get to this or do I > need to write my own?
A cl_entity_t has a 'messagenum' field or somesuch that holds the index of the last recieved packet that entity was updated in. If the ent's messagenum != the player's messagenum (easy enough to get), the entity is 'invalid' and you can filter it out. I think that's it, anyway. If you need more, I'll dig around in source and find some of my code that uses it. -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders