Re: [hlcoders] Extending weapon_data_t

2002-03-17 Thread Jim Hunter
I'm trying to add some information that I want to encode and send over to the client by storing it in the weapon_data_t structure. Can't you use the user fields that already exist in weapon_data_t? ___ To unsubscribe, edit your list preferences,

RE: [hlcoders] Extending weapon_data_t

2002-03-17 Thread Chris Glein
Can't you use the user fields that already exist in weapon_data_t? I can, yes. And if the weapon_data_t structure can't be edited, that's what I'll do. I just find it odd that you have some extremely weapon-specific members like m_flPumpTime in the weapon_data structure, but it seems like you

RE: [hlcoders] Extending weapon_data_t

2002-03-17 Thread Leon Hartwig
PROTECTED] Subject: RE: [hlcoders] Extending weapon_data_t Can't you use the user fields that already exist in weapon_data_t? I can, yes. And if the weapon_data_t structure can't be edited, that's what I'll do. I just find it odd that you have some extremely weapon-specific members like

Re: [hlcoders] Extending weapon_data_t

2002-03-17 Thread Scott Velasquez
Yes, changing code in weaponinfo.h would require an engine recompile for which you have no source. -scott - Original Message - From: Chris Glein [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, March 17, 2002 12:28 PM Subject: [hlcoders] Extending weapon_data_t I'm trying to add