Re: [hlcoders] [hlds] Source SDK Base 2013 Multiplayer beta release

2015-09-14 Thread John Schoenick
This is likely on our end, I'll take a look

- John


From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
on behalf of Bjorn Wielens [uniac...@yahoo.ca]
Sent: Sunday, September 13, 2015 10:47 AM
To: Half-Life dedicated Win32 server mailing list; 
'hlcoders@list.valvesoftware.com'; hlds_li...@list.valvesoftware.com
Subject: Re: [hlds] Source SDK Base 2013 Multiplayer beta release

Is anyone else getting "your server needs to be restarted to receive the latest 
update" with the beta_test branch? I've run multiple validations and completely 
deleted the install directory but am still getting this. As a result any mods 
hosted aren't showing in the master server list either.




From: Eric Smith 
To: "'hlcoders@list.valvesoftware.com'" ; 
"h...@list.valvesoftware.com" ; 
"hlds_li...@list.valvesoftware.com" 
Sent: Monday, September 7, 2015 10:39 PM
Subject: [hlds] Source SDK Base 2013 Multiplayer beta release

We've released a beta update for the Source SDK Base 2013 Multiplayer depot. 
The updated depots include several security fixes. The name for the beta branch 
is "beta_test". If you're running a game that depends on the Source SDK Base 
2013 Multiplayer tool, please give the beta a try and report any problems. You 
can email me directly with any problems you find.

* Clients can opt-in to the beta using the Betas tab of the Properties 
dialog for the Source SDK Base 2013 Multiplayer tool (select "beta_test" in the 
dropdown menu)

* Dedicated servers can find information about how to use a beta here:
https://developer.valvesoftware.com/wiki/SteamCMD

We're also working on updates for Counter-Strike: Source, Day of Defeat: 
Source, and Half-Life 2: Deathmatch. We'll have more information about those 
soon.

Thanks.

-Eric


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Re: [hlcoders] hlds linux problem ( /var/log/messages - excessive CPU usage )

2006-12-08 Thread Adam amckern Mckern
This is the coders mail list, you want the admins list

Adam


--- djh [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Hello.

 I run 8 servers on a single box.
 I don't know if this is normal behaviour but after I
 noticed a significant CPU usage i checked
 /var/log/messages and found a lot (500MB+) of logs
 similar somewhat to those found in /cstrike/logs (i
 run cs servers)
 they look like this :

 Dec  3 04:23:45 cs1 runuser: L 12/03/2006 -
 04:23:45: freeztyle6178STEAM_ID_PENDING
 connected, [...]

 Can I disable this feature somehow or what can I
 do ? CPU usage is high enough lately.
 Thank you.


 Get Firefox!

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Re: [hlcoders] HLDS for CZ

2004-10-19 Thread Anders Jenbo
the dedicated server should be able to run with cz but if it is not showing
you can extract the cz gcf to the ds map it has fixed the problem befor.
(i can run cs from the hlds)

- Original Message -
From: patrick racicot [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 19, 2004 12:51 AM
Subject: [hlcoders] HLDS for CZ


 [ Converted text/html to text/plain ]
 How can I have an HLDS that works with CS:CZ!!! Thx

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Re: [hlcoders] hlds ping

2004-07-24 Thread [EMAIL PROTECTED]
[ Converted text/html to text/plain ]
Three questions:

How fast is your computer?  If you are below 1 GHz, that could be the problem.
How are you connected to the internet?  If it is with a 56K modem, your server
will lag.  You probably shouldn't be running a server without DSL or cable
modem.
What mod are you running, and does it have bots?  Bots can slow down a server.

-Scott
patrick racicot wrote:

can you help me!!
ive made a server but at each time someone join the game his ping is really
high and he lags how can i fix that!!
Thx patrick
_
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RE: [hlcoders] [hlds] Half-Life Beta Server Release (x.1.0.9.c)

2002-05-13 Thread Mark Gornall

Would it be possible to have the speed cheat fix back in, it's playing havok
with my mod :(

 - apologies for not asking a direct coding question to all involved, but it
is mod related  ;)

Mark.

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RE: [hlcoders] HLDS

2002-05-01 Thread Leon Hartwig

Ah yes, I see.  In windows, dedicated servers now load swds.dll rather than
sw.dll.  You can change the proper occurrences in sys_ded.cpp and
engine.cpp.  You may still need to make the other change I outlined
originally.


 -Original Message-
 From: David Flor [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, April 30, 2002 11:16 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] HLDS


 That's not the issue. The error I'm getting:

 The application or DLL D:\Games\HalfLife\sw.dll is not a
 valid Windows
 image. Please check this against your installation diskette.

 In looking at the DS, within the Eng_Load function it does a call to
 Sys_LoadLibrary to open that DLL. I'm guessing that that
 DLL either no
 longer exists or is in some different format. So what can I do then?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]] On Behalf Of
 Leon Hartwig
 Sent: Wednesday, May 01, 2002 2:08 AM
 To: '[EMAIL PROTECTED]'
 Subject: RE: [hlcoders] HLDS


 Try editing common/exefuncs.h and add two more dummy funcs to
 the end of
 the struct, so it looks like this at the end:

 ...
   void(*unused24)(void);
   void(*unused25)(void);
   void(*unused26)(void);
   void(*unused27)(void);
 } exefuncs_t;

 I had thought that the dedicated server code from the
 existing SDK would
 work with *109, but I overlooked this.  I think this should
 be the only
 change you need.  Let us know if it works.


  -Original Message-
  From: David Flor [mailto:[EMAIL PROTECTED]]
  Sent: Tuesday, April 30, 2002 10:53 PM
  To: [EMAIL PROTECTED]
  Subject: [hlcoders] HLDS
 
 
  Question out of curiosity... With 1.1.0.9, it seems that some of the
  DLLs have changed slightly. Because of that, it seems that
 the source
  to the Half-Life Dedicated Server is now somewhat dated and doesn't
  work.
 
  For The Opera, of which we planned to release a patch in
 the coming
  days, the custom built Dedicated Server
 opera_dedicated.exe crashes.
 
  Is it the case that changes to DLL handling make the HLDS source no
  longer work? If so, when can we expect source that does work?
 
  Tnx  Rgds...
  David Flor
 
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RE: [hlcoders] HLDS

2002-04-30 Thread Leon Hartwig

Try editing common/exefuncs.h and add two more dummy funcs to the end of the
struct, so it looks like this at the end:

...
void(*unused24)(void);
void(*unused25)(void);
void(*unused26)(void);
void(*unused27)(void);
} exefuncs_t;

I had thought that the dedicated server code from the existing SDK would
work with *109, but I overlooked this.  I think this should be the only
change you need.  Let us know if it works.


 -Original Message-
 From: David Flor [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, April 30, 2002 10:53 PM
 To: [EMAIL PROTECTED]
 Subject: [hlcoders] HLDS


 Question out of curiosity... With 1.1.0.9, it seems that some of the
 DLLs have changed slightly. Because of that, it seems that
 the source to
 the Half-Life Dedicated Server is now somewhat dated and doesn't work.

 For The Opera, of which we planned to release a patch in the coming
 days, the custom built Dedicated Server opera_dedicated.exe crashes.

 Is it the case that changes to DLL handling make the HLDS source no
 longer work? If so, when can we expect source that does work?

 Tnx  Rgds...
 David Flor

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RE: [hlcoders] HLDS

2002-04-30 Thread David Flor

That's not the issue. The error I'm getting:

The application or DLL D:\Games\HalfLife\sw.dll is not a valid Windows
image. Please check this against your installation diskette.

In looking at the DS, within the Eng_Load function it does a call to
Sys_LoadLibrary to open that DLL. I'm guessing that that DLL either no
longer exists or is in some different format. So what can I do then?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Leon Hartwig
Sent: Wednesday, May 01, 2002 2:08 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] HLDS


Try editing common/exefuncs.h and add two more dummy funcs to the end of
the struct, so it looks like this at the end:

...
void(*unused24)(void);
void(*unused25)(void);
void(*unused26)(void);
void(*unused27)(void);
} exefuncs_t;

I had thought that the dedicated server code from the existing SDK would
work with *109, but I overlooked this.  I think this should be the only
change you need.  Let us know if it works.


 -Original Message-
 From: David Flor [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, April 30, 2002 10:53 PM
 To: [EMAIL PROTECTED]
 Subject: [hlcoders] HLDS


 Question out of curiosity... With 1.1.0.9, it seems that some of the
 DLLs have changed slightly. Because of that, it seems that the source
 to the Half-Life Dedicated Server is now somewhat dated and doesn't
 work.

 For The Opera, of which we planned to release a patch in the coming
 days, the custom built Dedicated Server opera_dedicated.exe crashes.

 Is it the case that changes to DLL handling make the HLDS source no
 longer work? If so, when can we expect source that does work?

 Tnx  Rgds...
 David Flor

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