Re: [hlcoders] [hlds] Source SDK Base 2013 Multiplayer beta release
This is likely on our end, I'll take a look - John From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] on behalf of Bjorn Wielens [uniac...@yahoo.ca] Sent: Sunday, September 13, 2015 10:47 AM To: Half-Life dedicated Win32 server mailing list; 'hlcoders@list.valvesoftware.com'; hlds_li...@list.valvesoftware.com Subject: Re: [hlds] Source SDK Base 2013 Multiplayer beta release Is anyone else getting "your server needs to be restarted to receive the latest update" with the beta_test branch? I've run multiple validations and completely deleted the install directory but am still getting this. As a result any mods hosted aren't showing in the master server list either. From: Eric SmithTo: "'hlcoders@list.valvesoftware.com'" ; "h...@list.valvesoftware.com" ; "hlds_li...@list.valvesoftware.com" Sent: Monday, September 7, 2015 10:39 PM Subject: [hlds] Source SDK Base 2013 Multiplayer beta release We've released a beta update for the Source SDK Base 2013 Multiplayer depot. The updated depots include several security fixes. The name for the beta branch is "beta_test". If you're running a game that depends on the Source SDK Base 2013 Multiplayer tool, please give the beta a try and report any problems. You can email me directly with any problems you find. * Clients can opt-in to the beta using the Betas tab of the Properties dialog for the Source SDK Base 2013 Multiplayer tool (select "beta_test" in the dropdown menu) * Dedicated servers can find information about how to use a beta here: https://developer.valvesoftware.com/wiki/SteamCMD We're also working on updates for Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch. We'll have more information about those soon. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] hlds linux problem ( /var/log/messages - excessive CPU usage )
This is the coders mail list, you want the admins list Adam --- djh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hello. I run 8 servers on a single box. I don't know if this is normal behaviour but after I noticed a significant CPU usage i checked /var/log/messages and found a lot (500MB+) of logs similar somewhat to those found in /cstrike/logs (i run cs servers) they look like this : Dec 3 04:23:45 cs1 runuser: L 12/03/2006 - 04:23:45: freeztyle6178STEAM_ID_PENDING connected, [...] Can I disable this feature somehow or what can I do ? CPU usage is high enough lately. Thank you. Get Firefox! - Everyone is raving about the all-new Yahoo! Mail beta. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail beta. http://new.mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] HLDS for CZ
the dedicated server should be able to run with cz but if it is not showing you can extract the cz gcf to the ds map it has fixed the problem befor. (i can run cs from the hlds) - Original Message - From: patrick racicot [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 19, 2004 12:51 AM Subject: [hlcoders] HLDS for CZ [ Converted text/html to text/plain ] How can I have an HLDS that works with CS:CZ!!! Thx -- Free yourself from those irritating pop-up ads with MSN Premium: [1] Join now and get the first two months FREE* ===References:=== 1. http://g.msn.com/8HMAENCA/2734??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] hlds ping
[ Converted text/html to text/plain ] Three questions: How fast is your computer? If you are below 1 GHz, that could be the problem. How are you connected to the internet? If it is with a 56K modem, your server will lag. You probably shouldn't be running a server without DSL or cable modem. What mod are you running, and does it have bots? Bots can slow down a server. -Scott patrick racicot wrote: can you help me!! ive made a server but at each time someone join the game his ping is really high and he lags how can i fix that!! Thx patrick _ Scan and help eliminate destructive viruses from your inbound and outbound e-mail and attachments. http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=http://hotmail.com/encaHL=Market_MSNIS_Taglines[1] Start enjoying all the benefits of MSNĀ® Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders[2] ===References:=== 1. http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=http://hotmail.com/encaHL=Market_MSNIS_Taglines 2. http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] [hlds] Half-Life Beta Server Release (x.1.0.9.c)
Would it be possible to have the speed cheat fix back in, it's playing havok with my mod :( - apologies for not asking a direct coding question to all involved, but it is mod related ;) Mark. __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] HLDS
Ah yes, I see. In windows, dedicated servers now load swds.dll rather than sw.dll. You can change the proper occurrences in sys_ded.cpp and engine.cpp. You may still need to make the other change I outlined originally. -Original Message- From: David Flor [mailto:[EMAIL PROTECTED]] Sent: Tuesday, April 30, 2002 11:16 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] HLDS That's not the issue. The error I'm getting: The application or DLL D:\Games\HalfLife\sw.dll is not a valid Windows image. Please check this against your installation diskette. In looking at the DS, within the Eng_Load function it does a call to Sys_LoadLibrary to open that DLL. I'm guessing that that DLL either no longer exists or is in some different format. So what can I do then? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Leon Hartwig Sent: Wednesday, May 01, 2002 2:08 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] HLDS Try editing common/exefuncs.h and add two more dummy funcs to the end of the struct, so it looks like this at the end: ... void(*unused24)(void); void(*unused25)(void); void(*unused26)(void); void(*unused27)(void); } exefuncs_t; I had thought that the dedicated server code from the existing SDK would work with *109, but I overlooked this. I think this should be the only change you need. Let us know if it works. -Original Message- From: David Flor [mailto:[EMAIL PROTECTED]] Sent: Tuesday, April 30, 2002 10:53 PM To: [EMAIL PROTECTED] Subject: [hlcoders] HLDS Question out of curiosity... With 1.1.0.9, it seems that some of the DLLs have changed slightly. Because of that, it seems that the source to the Half-Life Dedicated Server is now somewhat dated and doesn't work. For The Opera, of which we planned to release a patch in the coming days, the custom built Dedicated Server opera_dedicated.exe crashes. Is it the case that changes to DLL handling make the HLDS source no longer work? If so, when can we expect source that does work? Tnx Rgds... David Flor ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] HLDS
Try editing common/exefuncs.h and add two more dummy funcs to the end of the struct, so it looks like this at the end: ... void(*unused24)(void); void(*unused25)(void); void(*unused26)(void); void(*unused27)(void); } exefuncs_t; I had thought that the dedicated server code from the existing SDK would work with *109, but I overlooked this. I think this should be the only change you need. Let us know if it works. -Original Message- From: David Flor [mailto:[EMAIL PROTECTED]] Sent: Tuesday, April 30, 2002 10:53 PM To: [EMAIL PROTECTED] Subject: [hlcoders] HLDS Question out of curiosity... With 1.1.0.9, it seems that some of the DLLs have changed slightly. Because of that, it seems that the source to the Half-Life Dedicated Server is now somewhat dated and doesn't work. For The Opera, of which we planned to release a patch in the coming days, the custom built Dedicated Server opera_dedicated.exe crashes. Is it the case that changes to DLL handling make the HLDS source no longer work? If so, when can we expect source that does work? Tnx Rgds... David Flor ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] HLDS
That's not the issue. The error I'm getting: The application or DLL D:\Games\HalfLife\sw.dll is not a valid Windows image. Please check this against your installation diskette. In looking at the DS, within the Eng_Load function it does a call to Sys_LoadLibrary to open that DLL. I'm guessing that that DLL either no longer exists or is in some different format. So what can I do then? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Leon Hartwig Sent: Wednesday, May 01, 2002 2:08 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] HLDS Try editing common/exefuncs.h and add two more dummy funcs to the end of the struct, so it looks like this at the end: ... void(*unused24)(void); void(*unused25)(void); void(*unused26)(void); void(*unused27)(void); } exefuncs_t; I had thought that the dedicated server code from the existing SDK would work with *109, but I overlooked this. I think this should be the only change you need. Let us know if it works. -Original Message- From: David Flor [mailto:[EMAIL PROTECTED]] Sent: Tuesday, April 30, 2002 10:53 PM To: [EMAIL PROTECTED] Subject: [hlcoders] HLDS Question out of curiosity... With 1.1.0.9, it seems that some of the DLLs have changed slightly. Because of that, it seems that the source to the Half-Life Dedicated Server is now somewhat dated and doesn't work. For The Opera, of which we planned to release a patch in the coming days, the custom built Dedicated Server opera_dedicated.exe crashes. Is it the case that changes to DLL handling make the HLDS source no longer work? If so, when can we expect source that does work? Tnx Rgds... David Flor ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders