RE: [hlcoders] Models and sequences

2002-01-23 Thread Leon Hartwig
be able to witness this personally within a few days; DoD 2.0 will have 256 sequences. -Original Message- From: David Flor [mailto:[EMAIL PROTECTED]] Sent: Wednesday, January 23, 2002 8:17 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Models and sequences I believe pev-sequence

RE: [hlcoders] Models and sequences

2002-01-23 Thread Ken Birdwell
PROTECTED] Subject: RE: [hlcoders] Models and sequences The only circumstance in which this is handled in 8 bits is network transmission, which can be changed by modifying delta.lst. That's what it's there for. Surprise or no surprise, it's not hard coded in the engine and the engine

RE: [hlcoders] Models and sequences

2002-01-23 Thread Adrian Finol
was going on. Hence the old CS hitbox problem. -Original Message- From: Ken Birdwell To: '[EMAIL PROTECTED]' Sent: 1/23/02 4:26 PM Subject: RE: [hlcoders] Models and sequences Leon is mostly correct, though the engine IS limited to only supporting 4,294,967,296 sequences. :P In any case

Re: [hlcoders] Models and sequences

2002-01-22 Thread Pat Magnan
I have been informed that is the limit, although I can see no reason for that belief in the code. A class would have -- SNIP -- Umm.. Huh? engine/studio.h says this: #define MAXSTUDIOSEQUENCES 256 // total animation sequences It would seem that the limit is 256 rather than 77..

Re: [hlcoders] Models and sequences

2002-01-22 Thread Pat Magnan
I have been informed that is the limit, although I can see no reason for that belief in the code. A class would have -- SNIP -- Umm.. Huh? engine/studio.h says this: #define MAXSTUDIOSEQUENCES 256 // total animation sequences It would seem that the limit is 256 rather than 77..

RE: [hlcoders] Models and sequences

2002-01-22 Thread Leon Hartwig
The only place that MAXSTUDIOSEQUENCES limit is used is in the studiomdl code ($Src/utils/studiomdl), which can be changed if that's the tool you use to compile models. There is no limit on the number of sequences the engine itself is capable of using. DoD 2.0, which will be released soon, has