To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Question about materials
Date: Sun, 12 Nov 2006 14:32:52 -0700
[ Converted text/html to text/plain ]
Sorry should've mentioned that I had tried both sprite and unlitgeneric
and
have also tried $spriterendermode with the sprite. (tried 0 through 6
[EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Question about materials
Date: Tue, 14 Nov 2006 07:13:58 -0700
Sorry for the e-mails... but I had misunderstanding about the code which
lead me to errors in testing and in my
setting bitmask. So is this how aMaterial-Refresh() is
suppose to act? Using the code from above with out using Refresh() makes
them both return 3.
EJ
From: Eric Van Huss [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Question
It can depend on the material. In this case I'd guess you have a sprite
material and it's the rendermode key that's set to normal (which is not
transparent) and you change it to kRenderGlow (which is).
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
be appreciated.
Thanks,
EJ
--
From: Jay Stelly [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Question about materials
Date: Sun, 12 Nov 2006 10:13
5 matches
Mail list logo