RE: [hlcoders] Question about materials

2006-11-14 Thread Eric Van Huss
To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Question about materials Date: Sun, 12 Nov 2006 14:32:52 -0700 [ Converted text/html to text/plain ] Sorry should've mentioned that I had tried both sprite and unlitgeneric and have also tried $spriterendermode with the sprite. (tried 0 through 6

RE: [hlcoders] Question about materials

2006-11-14 Thread Eric Van Huss
[EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Question about materials Date: Tue, 14 Nov 2006 07:13:58 -0700 Sorry for the e-mails... but I had misunderstanding about the code which lead me to errors in testing and in my

RE: [hlcoders] Question about materials

2006-11-13 Thread Eric Van Huss
setting bitmask. So is this how aMaterial-Refresh() is suppose to act? Using the code from above with out using Refresh() makes them both return 3. EJ From: Eric Van Huss [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Question

RE: [hlcoders] Question about materials

2006-11-12 Thread Jay Stelly
It can depend on the material. In this case I'd guess you have a sprite material and it's the rendermode key that's set to normal (which is not transparent) and you change it to kRenderGlow (which is). Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

RE: [hlcoders] Question about materials

2006-11-12 Thread Eric Van Huss
be appreciated. Thanks, EJ -- From: Jay Stelly [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Question about materials Date: Sun, 12 Nov 2006 10:13