Here we go, just put this on hl_weapons.cpp.
// For storing predicted sequence and gaitsequence and origin/angles data
static int g_rseq = 0, g_gaitseq = 0;
static vec3_t g_clorg, g_clang;
/*
==
Game_GetSequence
==
*/
void Game_GetSequence
Adrian who? Finol if so he is part of valve now
I also think he reads this list, so maybe he might toss in a cent or two
;)
-Ron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Seth Malaki
Sent: Monday, February 18, 2002 7:51 AM
To: [EMAIL PROTECTED]
Su
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