RE: [hlcoders] Using "Dissolve" to make disappear a ragdoll.

2005-03-02 Thread Adrian Finol
Yes, the ragdoll is released as soon as the effect is done.

Check C_EntityDissolve::ClientThink( void ) in c_entitydissolve.cpp.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jose Luis
Gonzalez
Sent: Wednesday, March 02, 2005 7:05 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Using "Dissolve" to make disappear a ragdoll.

Hi. I'm now using the dissolve function to make disappear a ragdoll:

pRagdoll->Dissolve( ... );

When entity disolves, disappear. But, in memory too??

Do ragdoll disappear in memory too or only becomes invisible and
untouchable after dissolve?.

Thanks.

Sorry for my english



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Re: [hlcoders] Using "Dissolve" to make disappear a ragdoll.

2005-03-02 Thread Draco
try doing something to the ragdoll after its dissovled, if the game
crashes then you would probly have a null pointer and can consider the
ragdoll gone forever


--
**
Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net

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