Re: [hlcoders] hi I have a question about players inventory in goldsrc

2015-07-13 Thread Matas Lesinskas

 game to read, when other level loaded
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Re: [hlcoders] hi I have a question about players inventory in goldsrc

2015-07-13 Thread Sam V

Player name is stored in entvars_t::netname.
Ammo is stored in CBasePlayer::m_rgAmmo, Ammo type info is stored in 
CBasePlayerItem::AmmoInfoArray.
Weapons are stored in m_rgpPlayerItems; each index in that array is a 
HUD slot, the weapons are a linked list.

Weapon type info is stored in CBasePlayerItem::ItemInfoArray.
The entvars_t::weapons bitfield stores which weapons the player has, as 
well as whether he/she has the suit (WEAPON_SUIT).

Longjump is stored in m_fLongJump.
Items like item_antidote, item_security, etc, are stored in the 
m_rgItems array; the value is the number of that item the player has. 
The constants defined in weapons.h will let you retrieve the correct 
value for each.


Matas Lesinskas schreef op 10/07/2015 om 12:56:
hi I have a question about players inventory in goldsrc. How can I get 
every player inventory, weapons, ammo, and player name(I think I know 
how to get player name), I will write all data to text file and I will 
use it later.



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