Yeah, that's the only problem..
I found some hops that are bad, but what can you do.
At least I somewhat know what the problem is now
though
Thanks,
Pno
--- Tom [EMAIL PROTECTED] wrote:
Do a tracert and check which hops are bad! A few got
infected(nimda) and
produced bad latency. I know of
Since the beta upgrade I have had 2 crashes on my CS server (Prior to the
beta upgrade it hadnt crashed once since upgraded to 1.1.0.8 and CS1.3).
It crashed once on Sep 27 and again on Sep 29 on maps de_dust and
cs_backalley respectively.
The last line of the logs for both crashes was:
a lot of these files (but not all) are found in the pak file in the valve
(or other mod) folder (of half-life client) and can be extracted with wally
or something so your server can use it too. valve didn't include these files
in hlds cuz they thought it would be including too much of the retail
Ok, what you appear to have here is a mixture. The majority is from your
default TFC install in the valve and tfc pak0.pak (s) and some custom maps
stuff I dont recognise. Also theres some CS stuff and I dont know that
either but i see its different.
Get a hold of pacscape (or wally, not so
Oooops,
forget about the last mail Joshua : )
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 30, 2001 12:17 AM
Subject: Re: pings went from good to not good w/ no solution
Pno?
- Original Message -
From: Joshua Davis [EMAIL
Unsubscribe hlds QUIT
someone bann me from this list
i want out
ok i signed up for
this newsgroup/forum and ive been getting many many unwanted emails, if i wanna
see something i will go to the message board... thus i am blocking everyones
name that i get except for the one from admins
Mike aka
Screwball
- Original Message -
From:
K2
Whooohooo! Kudos to Erik! Thank you for letting us know where you/valve
stand on the issue.
I've been in the process of moving the last few days, including my DSL
service, and my servers. I haven't had a chance to get to my email for a
couple of days...
Thank you again for the post. We
Hey guys, my 'boycott' suggestion only had one purpose, and the suggestion
was made kinda tongue in cheek anway. I didn't think anyone would take it
all that seriously. The only reason I suggested it was to get Valve to
respond to the major question: Are they anti cheat, and are they going to
I just recently re-signed up on this mailing list - if this issue I am
bringing up has already been hashed out, please forgive me.
Small request - that HLTV be able to reconnect on it's own without user
intervention to a HL port that has crashed and been restarted within a short
amount of time.
WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME ON
ONE SERVER (AMD 1,4GHZ 256MB 133MHZ).
HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE WHEN
WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN GAMES
LIST.
OFCOURSE WHE CAN
Two hours after we heard that Punkbuster will change to commercially
product we decided to start our own fully free cheat protection project.
HERE A COPY OF OUR FIRST STATEMENT ON OUR PROVISIONAL HOMEPAGE
Please, please lose the ALL CAPS!!
You may want to give the hlmaster program (http://hlmaster.sourceforge.net)
a try. What you would do is install and configure it on your lan and then
point all of your servers and clients to use it much like a pub server uses
the WON master servers. You
Ok but than i can`t connect with HLSW only to the original ip adress (or am
i doing something wrong)?
-Oorspronkelijk bericht-
Van: Bloodhound [mailto:[EMAIL PROTECTED]]
Verzonden: zaterdag 29 september 2001 16:36
Aan: [EMAIL PROTECTED]
Onderwerp: Re: LANPARTY
There is no way to do
The simplest way to achieve your goal is to bind 1 IP address for each HLDS
server to the NIC in the server machine. Then, use +IP in the command line
you start each server with. This will allow all the HLDS servers to stay on
port 27015, and this should allow all the LAN clients to see all
Unsubscribe hlds
QUIT
I'm adding several maps to my server, and I have the following files:
*.BSP
*.WPT
*.WAD
*.WAV
*.BMP
*.TGA
I know where to put the BSP and WAD files. I think the WAV files go in
HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they go?
*.BSP modname/maps
*.WPT delete, waypointfile for bots
*.WAD modname/
*.BMPmodname/delete
*.TGA modname/gfx/env
*.WAV
eg. if you have a wave file named dummy.wav
open the *.bsp file with an hex editor or a goot text editor
use the search function to find
Occassionally the mapper has some other directories in mind.. Look for
the readme or install file in the map archive..
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Saturday, September 29, 2001 1:33 PM
To: [EMAIL PROTECTED]
Subject: Where do resource and
Oh, hey, many thanks! Helps a lot. OK, I found some more :-)
*.MAP
*.JRF (I think these are jumbot files)
*.NFO (graphs directory?)
*.GIF (I think these go in the ENV directory)
*.PCX (likewise)
*.PRT
*.RMF
- Original Message -
From: Carsten Jendro [EMAIL PROTECTED]
To: [EMAIL
HLDS LISTSERV FAQ RULES v1.8
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.
Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
Do a tracert and check which hops are bad! A few got infected(nimda) and
produced bad latency. I know of 2-3 qwest hops and 2-3 alter.net were bad
and slowed people on my server down.
You have to wait for them to fix their hops.
- Original Message -
From: Joshua Davis [EMAIL PROTECTED]
I believe that a lot of the resources that resgen pulls out of the .bsp
files are located in .WAD files. More specifically, the standard TFC WAD
file which contains a lot of generaly used entities like the ammo packs. I
believe all other mods work the same as well. I could be wrong with this,
If you're speaking of 1.1.0.8a, I have that... I just don't remember any
mention of an autoretry feature. I'll give it a try... thank you very much!
K2
-Original Message-
From: Ken Kirchner [mailto:[EMAIL PROTECTED]]
Sent: Saturday, September 29, 2001 2:33 PM
To: [EMAIL PROTECTED]
Is there anyway to extract from the WAD file a list
of resources that are included in it?
- Original Message -
From:
Bluecat
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 1:34
PM
Subject: Re: Where to find missing
resources?
I think you're
On Sat, 29 Sep 2001, K2 wrote:
If you're speaking of 1.1.0.8a, I have that... I just don't remember any
mention of an autoretry feature. I'll give it a try... thank you very much!
Check the readme. They updated it with the new commands. I asked about
this just a day or two ago and Eric
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