Re: pings went from good to not good w/ no solution

2001-09-29 Thread Joshua Davis
Yeah, that's the only problem.. I found some hops that are bad, but what can you do. At least I somewhat know what the problem is now though Thanks, Pno --- Tom [EMAIL PROTECTED] wrote: Do a tracert and check which hops are bad! A few got infected(nimda) and produced bad latency. I know of

RE: New Beta Counter-Strike Server and HLTV

2001-09-29 Thread Ken Kirchner
Since the beta upgrade I have had 2 crashes on my CS server (Prior to the beta upgrade it hadnt crashed once since upgraded to 1.1.0.8 and CS1.3). It crashed once on Sep 27 and again on Sep 29 on maps de_dust and cs_backalley respectively. The last line of the logs for both crashes was:

Re: Where to find missing resources?

2001-09-29 Thread Jony Achmed
a lot of these files (but not all) are found in the pak file in the valve (or other mod) folder (of half-life client) and can be extracted with wally or something so your server can use it too. valve didn't include these files in hlds cuz they thought it would be including too much of the retail

Re: Where to find missing resources?

2001-09-29 Thread Mad Ad
Ok, what you appear to have here is a mixture. The majority is from your default TFC install in the valve and tfc pak0.pak (s) and some custom maps stuff I dont recognise. Also theres some CS stuff and I dont know that either but i see its different. Get a hold of pacscape (or wally, not so

Re: pings went from good to not good w/ no solution

2001-09-29 Thread Tom
Oooops, forget about the last mail Joshua : ) - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 12:17 AM Subject: Re: pings went from good to not good w/ no solution Pno? - Original Message - From: Joshua Davis [EMAIL

unsubscribe hlds

2001-09-29 Thread Todd @ dotcalm : friendly computer solutions
Unsubscribe hlds QUIT someone bann me from this list i want out

Re: [OT] Colored Sprays and hl1108

2001-09-29 Thread Mike K
ok i signed up for this newsgroup/forum and ive been getting many many unwanted emails, if i wanna see something i will go to the message board... thus i am blocking everyones name that i get except for the one from admins Mike aka Screwball - Original Message - From: K2

RE: Punkbuster

2001-09-29 Thread Stan Hoeppner
Whooohooo! Kudos to Erik! Thank you for letting us know where you/valve stand on the issue. I've been in the process of moving the last few days, including my DSL service, and my servers. I haven't had a chance to get to my email for a couple of days... Thank you again for the post. We

RE: PB issue-why dont we let this die?

2001-09-29 Thread Stan Hoeppner
Hey guys, my 'boycott' suggestion only had one purpose, and the suggestion was made kinda tongue in cheek anway. I didn't think anyone would take it all that seriously. The only reason I suggested it was to get Valve to respond to the major question: Are they anti cheat, and are they going to

HLTV request

2001-09-29 Thread K2
I just recently re-signed up on this mailing list - if this issue I am bringing up has already been hashed out, please forgive me. Small request - that HLTV be able to reconnect on it's own without user intervention to a HL port that has crashed and been restarted within a short amount of time.

LANPARTY

2001-09-29 Thread Bas den Boer (NC Automatisering)
WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME ON ONE SERVER (AMD 1,4GHZ 256MB 133MHZ). HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE WHEN WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN GAMES LIST. OFCOURSE WHE CAN

Announcement: GameGuard

2001-09-29 Thread Carsten Jendro
Two hours after we heard that Punkbuster will change to commercially product we decided to start our own fully free cheat protection project. HERE A COPY OF OUR FIRST STATEMENT ON OUR PROVISIONAL HOMEPAGE

Re: LANPARTY

2001-09-29 Thread HoundDawg
Please, please lose the ALL CAPS!! You may want to give the hlmaster program (http://hlmaster.sourceforge.net) a try. What you would do is install and configure it on your lan and then point all of your servers and clients to use it much like a pub server uses the WON master servers. You

RE: LANPARTY

2001-09-29 Thread Bas den Boer (NC Automatisering)
Ok but than i can`t connect with HLSW only to the original ip adress (or am i doing something wrong)? -Oorspronkelijk bericht- Van: Bloodhound [mailto:[EMAIL PROTECTED]] Verzonden: zaterdag 29 september 2001 16:36 Aan: [EMAIL PROTECTED] Onderwerp: Re: LANPARTY There is no way to do

RE: LANPARTY

2001-09-29 Thread Stan Hoeppner
The simplest way to achieve your goal is to bind 1 IP address for each HLDS server to the NIC in the server machine. Then, use +IP in the command line you start each server with. This will allow all the HLDS servers to stay on port 27015, and this should allow all the LAN clients to see all

unsubscribe hlds

2001-09-29 Thread Todd @ dotcalm : friendly computer solutions
Unsubscribe hlds QUIT

Where do resource and other files go?

2001-09-29 Thread emberts
I'm adding several maps to my server, and I have the following files: *.BSP *.WPT *.WAD *.WAV *.BMP *.TGA I know where to put the BSP and WAD files. I think the WAV files go in HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they go?

Re: Where do resource and other files go?

2001-09-29 Thread Carsten Jendro
*.BSP modname/maps *.WPT delete, waypointfile for bots *.WAD modname/ *.BMPmodname/delete *.TGA modname/gfx/env *.WAV eg. if you have a wave file named dummy.wav open the *.bsp file with an hex editor or a goot text editor use the search function to find

RE: Where do resource and other files go?

2001-09-29 Thread accident
Occassionally the mapper has some other directories in mind.. Look for the readme or install file in the map archive.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Saturday, September 29, 2001 1:33 PM To: [EMAIL PROTECTED] Subject: Where do resource and

Re: Where do resource and other files go?

2001-09-29 Thread emberts
Oh, hey, many thanks! Helps a lot. OK, I found some more :-) *.MAP *.JRF (I think these are jumbot files) *.NFO (graphs directory?) *.GIF (I think these go in the ENV directory) *.PCX (likewise) *.PRT *.RMF - Original Message - From: Carsten Jendro [EMAIL PROTECTED] To: [EMAIL

[ADMIN] ** HLDS Listserv FAQ Rules **

2001-09-29 Thread HoundDawg
HLDS LISTSERV FAQ RULES v1.8 === [EMAIL PROTECTED] - This listserv is for the discusson of Windows specific HLDS issues. Please abide by the following rules: - Read the documentation and do a little research first (or risk being

Re: pings went from good to not good w/ no solution

2001-09-29 Thread Tom
Do a tracert and check which hops are bad! A few got infected(nimda) and produced bad latency. I know of 2-3 qwest hops and 2-3 alter.net were bad and slowed people on my server down. You have to wait for them to fix their hops. - Original Message - From: Joshua Davis [EMAIL PROTECTED]

Re: Where to find missing resources?

2001-09-29 Thread HoundDawg
I believe that a lot of the resources that resgen pulls out of the .bsp files are located in .WAD files. More specifically, the standard TFC WAD file which contains a lot of generaly used entities like the ammo packs. I believe all other mods work the same as well. I could be wrong with this,

RE: HLTV request

2001-09-29 Thread K2
If you're speaking of 1.1.0.8a, I have that... I just don't remember any mention of an autoretry feature. I'll give it a try... thank you very much! K2 -Original Message- From: Ken Kirchner [mailto:[EMAIL PROTECTED]] Sent: Saturday, September 29, 2001 2:33 PM To: [EMAIL PROTECTED]

Re: Where to find missing resources?

2001-09-29 Thread emberts
Is there anyway to extract from the WAD file a list of resources that are included in it? - Original Message - From: Bluecat To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 1:34 PM Subject: Re: Where to find missing resources? I think you're

RE: HLTV request

2001-09-29 Thread Ken Kirchner
On Sat, 29 Sep 2001, K2 wrote: If you're speaking of 1.1.0.8a, I have that... I just don't remember any mention of an autoretry feature. I'll give it a try... thank you very much! Check the readme. They updated it with the new commands. I asked about this just a day or two ago and Eric