yup
Mike Stiehm wrote:
> Hay Eric thank you for your timely replies we all know you are a busy man...
>
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What of linux CPU usage/framerate issues? Are those slated to be looked
at any time soon? They're killing me :(
Also on my Xeon 3210 (and seemingly any) linux server:
r_sse2
SSE2 code is disabled
- Nephers
Eric Smith wrote:
> yup
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailt
Will the Goldrush spawn issue be fixed too? People are getting caught on it
when they walk out. :P http://topnotchclan.com/bug.jpg
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Hay Eric thank you for your timely replies we all know you are a busy man...
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yup
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Craig
Collinson
Sent: Monday, July 07, 2008 6:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update
Will the key slots or what ever its called be in this upd
Will the key slots or what ever its called be in this update so source
mod menus work again ?
On 7/8/08, Tom Leighton <[EMAIL PROTECTED]> wrote:
> You mean At 10:00 Pacific
>
> Eric Smith wrote:
>> Tomorrow...
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECT
You mean At 10:00 Pacific
Eric Smith wrote:
> Tomorrow...
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
> Sent: Monday, July 07, 2008 5:18 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Team Fortres
Awww.
I enjoyed trapping would be crashers into permanent bans.
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Monday, July 07, 2008 8:37 PM
To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list
Subject: Re: [hl
yup
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shawn Zipay
Sent: Monday, July 07, 2008 5:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update
Also something for the Pyro flare gun exploit?
On Mon, Jul
Also something for the Pyro flare gun exploit?
On Mon, Jul 7, 2008 at 8:20 PM, Eric Smith <[EMAIL PROTECTED]> wrote:
> We're working on a fix...
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Rapp
> Sent: Monday, July 07, 2008 5:13 PM
>
Awesome <3
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Monday, July 07, 2008 5:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update
We're working on a fix...
-Original Message-
Tomorrow...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Monday, July 07, 2008 5:18 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update
I read it as "We're fixing the rcon crash bug and
We're working on a fix...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron Rapp
Sent: Monday, July 07, 2008 5:13 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update
Wait..you're fixing it or there i
I read it as "We're fixing the rcon crash bug and the timeout issues." Oh
wait, that's what he said.
There's no update out. (yet??) Eric, don't leave us!!! ETA please.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron Rapp
Sent: Monday, July 07, 2
Wait..you're fixing it or there is an update right now that will fix it?
Aaron Rapp
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Monday, July 07, 2008 4:59 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
We're fixing the rcon crash bug and the timeout issues.
-Eric
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane
Sent: Monday, July 07, 2008 4:52 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update
.
This is really weird, just reinstalled two servers vanilla, both had
memory issues before now the one does and the other doesn't. One starts
at 40-60MB memory usage, other starts at 200MB. This makes absolutely no
sense, as i also have another tf2 server and a dods server that both
haven't had
If this was a perfect world, there would be no problem =)
We are not having any such complaints on our TF2 servers.
2008/7/7 Matthew Crain <[EMAIL PROTECTED]>:
> Has anyone heard if Valve is looking into fixing this TF2
> lag/choke/timeout issue? I'm getting hundreds of complaints nightly and
>
I'm having a feeling/prediction that they will release a fix to it
tomorrow. I hope...
On Mon, Jul 7, 2008 at 3:17 PM, Matthew Crain <[EMAIL PROTECTED]>
wrote:
> Has anyone heard if Valve is looking into fixing this TF2
> lag/choke/timeout issue? I'm getting hundreds of complaints nightly and
>
I have yet to see it BREAK a game.
All I've seen is the "omg it's frozen...omg connection problem...oh, there it
goes" crap between round switching.
> Date: Mon, 7 Jul 2008 15:17:32 -0700
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Timeout issues since 07/
i dont know of anything.. however i must agree its very frustrating..
Regards
Steve
Matthew Crain wrote:
> Has anyone heard if Valve is looking into fixing this TF2
> lag/choke/timeout issue? I'm getting hundreds of complaints nightly and
> I'm becoming a little frustrating. In a perfect world
Has anyone heard if Valve is looking into fixing this TF2
lag/choke/timeout issue? I'm getting hundreds of complaints nightly and
I'm becoming a little frustrating. In a perfect world, a patch would be
released this afternoon, but then again, that's in a perfect world.
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