I have had several people request that I enable the display of player names
when you look/point weapon at them. Does anyone know how this can be done in
OP4?
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um did you look through the wiki?
On Sun, Jun 14, 2009 at 1:19 PM, Ook ooksser...@zootal.com wrote:
I have had several people request that I enable the display of player names
when you look/point weapon at them. Does anyone know how this can be done
in
OP4?
um yeah didn't see anything
- Original Message -
From: Michael Krasnow mnk...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Sunday, June 14, 2009 12:12 PM
Subject: Re: [hlds] How to enable player name display - OP4
um did you look
hmmm you probabbly need a plugin of some kind
On Sun, Jun 14, 2009 at 3:32 PM, Ook ooksser...@zootal.com wrote:
um yeah didn't see anything
- Original Message -
From: Michael Krasnow mnk...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
H could be. Any recommendations?
- Original Message -
From: Michael Krasnow mnk...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Sunday, June 14, 2009 1:14 PM
Subject: Re: [hlds] How to enable player name display - OP4
hmmm you
actually i take back what i said i waould contact tripwire to see if there
is an builtin way to change that
On Sun, Jun 14, 2009 at 5:27 PM, Ook ooksser...@zootal.com wrote:
H could be. Any recommendations?
- Original Message -
From: Michael Krasnow mnk...@gmail.com
To:
I dunno OP4 though I believe what you might be looking for can be found here:-
http://metamod.org/plugins.html
Look for a plugin called playername: shows name of targeted player with color
and team detection
From: Ook ooksser...@zootal.com
To: Half-Life
Ahh, very nice. I was looking for admin mod plugins, but I didn't think to
look for metamod plugins. I found it, looking at it right now...Tnx :-)
- Original Message -
From: Robert Whelan mrrjwhe...@yahoo.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
I've noticed since the last update that when performing a map change after
executing a league config (CEVO, TWL, etc) the hostname doesn't revert back
to what the server.cfg file has configured.
Wondering if anyone else notices this? I have to explicitly exec server.cfg
after a map change to
try adding example below to server.cfg, ours seems to load ok
// configuration file for dedicated servers
servercfgfile server.cfg
From: turb0z tur...@undergamer.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Sunday,
if the hostname was changed then it should revert back if not try putting it
also in the autoexec.cfg
On Sun, Jun 14, 2009 at 11:50 PM, turb0z tur...@undergamer.com wrote:
I've noticed since the last update that when performing a map change after
executing a league config (CEVO, TWL, etc) the
It seems that the player_jarated and player_jarated_fade events
don't fire server-side. They fire just fine on the client (shown by
using net_showevents 2), but nothing on the server.
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On Mon, Jun 15, 2009 at 12:25:17AM -0400, bl4nk wrote:
It seems that the player_jarated and player_jarated_fade events
don't fire server-side. They fire just fine on the client (shown by
using net_showevents 2), but nothing on the server.
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