Re: [hlds] HL2 Master Server Addition

2010-06-04 Thread Androski, Matthew J (N-Maintech)
This has been a unusually quiet mailing list. I can almost hear the echo -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Friday, May 28, 2010 1:41 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds] HL2 Master Server Addition

2010-06-04 Thread Dominic Marciano
stop spamming. Date: Fri, 4 Jun 2010 10:38:19 -0400 From: matthew.j.andro...@lmco.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL2 Master Server Addition This has been a unusually quiet mailing list. I can almost hear the echo -Original Message- From:

Re: [hlds] HL2 Master Server Addition

2010-06-04 Thread Don Williams
INBFTLOL -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: 2010-06-04 11:23 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL2 Master Server Addition stop spamming. Date: Fri, 4 Jun

Re: [hlds] HL2 Master Server Addition

2010-06-04 Thread Dominic Marciano
Do i have to Explain? From: de...@xfactorservers.com To: hlds@list.valvesoftware.com Date: Fri, 4 Jun 2010 11:03:43 -0500 Subject: Re: [hlds] HL2 Master Server Addition Lol, I don't get on how he was spamming... last I checked this was a mailing list. Yet he had time to reply saying

Re: [hlds] HL2 Master Server Addition

2010-06-04 Thread HL-SDK Synths
If you have time, please. On Fri, Jun 4, 2010 at 12:09 PM, Dominic Marciano lambda1_...@hotmail.comwrote: Do i have to Explain? From: de...@xfactorservers.com To: hlds@list.valvesoftware.com Date: Fri, 4 Jun 2010 11:03:43 -0500 Subject: Re: [hlds] HL2 Master Server Addition Lol,

Re: [hlds] HL2 Master Server Addition

2010-06-04 Thread Ignitor
But then of course, you would be spamming. On Fri, Jun 4, 2010 at 11:30 AM, HL-SDK Synths syntron...@gmail.com wrote: If you have time, please. On Fri, Jun 4, 2010 at 12:09 PM, Dominic Marciano lambda1_...@hotmail.comwrote: Do i have to Explain? From: de...@xfactorservers.com

Re: [hlds] HL2 Master Server Addition

2010-06-04 Thread Dominic Marciano
Date: Fri, 4 Jun 2010 12:45:01 -0500 From: igni...@5e-community.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL2 Master Server Addition But then of course, you would be spamming. Exactly, i'm playing on the Fact that oh so many of you WHINE about random unnecessary Chatter on

Re: [hlds] HL2 Master Server Addition

2010-06-04 Thread ics
His point was that there is no need to post this list UNLESS you have something contributing to say. There are hundreds of people on this list which do not want to see your pointless chatter filling the mailbox. Most us are just quiet about it because we know that feeding the troll will only

[hlds] Weekly L4D2 update released...

2010-06-04 Thread Jonah Hirsch
- New mutation: Chainsaw Massacre - In Versus Special Infected bots spawn within 10 seconds of the Survivors leaving the safe room - Shortened spawn times for human Special Infected when the Infected team isn’t full. The time difference is added to the timer of the next bot in

Re: [hlds] HL2 Master Server Addition

2010-06-04 Thread Allan Button
ok -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, June 04, 2010 2:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Master Server Addition His point was that there is

Re: [hlds] Weekly L4D2 update released...

2010-06-04 Thread Dominic Marciano
Subject: [hlds] Weekly L4D2 update released... whats with the Dots, it makes me think your nonchalant about it. From: crazydog...@gmail.com Date: Fri, 4 Jun 2010 11:52:19 -0700 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Subject: [hlds] Weekly L4D2 update released...

Re: [hlds] Weekly L4D2 update released...

2010-06-04 Thread D4rKr0W
Il 04/06/2010 20:52, Jonah Hirsch ha scritto: - Exposed client console variable cl_viewmodelfovsurvivor to let players adjust their viewmodel FOV - To use this type cl_viewmodelfovsurvivor ## in the console. ## can be any number from 0-128 the default is 51 THANK YOU ! :D

Re: [hlds] Weekly L4D2 update released...

2010-06-04 Thread Mark Gunnett
Hehe, Looks like Valve did listen to the community on that one Now to see if the bug fixes really work for CS:S after the OrangeBox update On Fri, Jun 4, 2010 at 1:00 PM, D4rKr0W dark...@dpi-clan.org wrote: Il 04/06/2010 20:52, Jonah Hirsch ha scritto: - Exposed client console

Re: [hlds] Weekly L4D2 update released...

2010-06-04 Thread Michael Krasnow
:D 3 VALVe /offtopic i have 1337 unread emails! :D On Fri, Jun 4, 2010 at 3:00 PM, D4rKr0W dark...@dpi-clan.org wrote: Il 04/06/2010 20:52, Jonah Hirsch ha scritto: - Exposed client console variable cl_viewmodelfovsurvivor to let players adjust their viewmodel FOV - To use