This has been a unusually quiet mailing list. I can almost hear the echo
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Friday, May 28, 2010 1:41 PM
To: Half-Life dedicated Win32 server mailing
stop spamming.
Date: Fri, 4 Jun 2010 10:38:19 -0400
From: matthew.j.andro...@lmco.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL2 Master Server Addition
This has been a unusually quiet mailing list. I can almost hear the echo
-Original Message-
From:
INBFTLOL
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano
Sent: 2010-06-04 11:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL2 Master Server Addition
stop spamming.
Date: Fri, 4 Jun
Do i have to Explain?
From: de...@xfactorservers.com
To: hlds@list.valvesoftware.com
Date: Fri, 4 Jun 2010 11:03:43 -0500
Subject: Re: [hlds] HL2 Master Server Addition
Lol, I don't get on how he was spamming... last I checked this was a mailing
list. Yet he had time to reply saying
If you have time, please.
On Fri, Jun 4, 2010 at 12:09 PM, Dominic Marciano
lambda1_...@hotmail.comwrote:
Do i have to Explain?
From: de...@xfactorservers.com
To: hlds@list.valvesoftware.com
Date: Fri, 4 Jun 2010 11:03:43 -0500
Subject: Re: [hlds] HL2 Master Server Addition
Lol,
But then of course, you would be spamming.
On Fri, Jun 4, 2010 at 11:30 AM, HL-SDK Synths syntron...@gmail.com wrote:
If you have time, please.
On Fri, Jun 4, 2010 at 12:09 PM, Dominic Marciano
lambda1_...@hotmail.comwrote:
Do i have to Explain?
From: de...@xfactorservers.com
Date: Fri, 4 Jun 2010 12:45:01 -0500
From: igni...@5e-community.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL2 Master Server Addition
But then of course, you would be spamming.
Exactly, i'm playing on the Fact that oh so many of you WHINE about random
unnecessary Chatter on
His point was that there is no need to post this list UNLESS you have
something contributing to say. There are hundreds of people on this list
which do not want to see your pointless chatter filling the mailbox.
Most us are just quiet about it because we know that feeding the troll
will only
- New mutation: Chainsaw Massacre
- In Versus Special Infected bots spawn within 10 seconds of the
Survivors leaving the safe room
- Shortened spawn times for human Special Infected when the Infected team
isn’t full. The time difference is added to the timer of the next bot in
ok
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, June 04, 2010 2:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Master Server Addition
His point was that there is
Subject: [hlds] Weekly L4D2 update released...
whats with the Dots, it makes me think your nonchalant about it.
From: crazydog...@gmail.com
Date: Fri, 4 Jun 2010 11:52:19 -0700
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
Subject: [hlds] Weekly L4D2 update released...
Il 04/06/2010 20:52, Jonah Hirsch ha scritto:
- Exposed client console variable cl_viewmodelfovsurvivor to let players
adjust their viewmodel FOV
- To use this type cl_viewmodelfovsurvivor ## in the console. ## can be
any number from 0-128 the default is 51
THANK YOU !
:D
Hehe, Looks like Valve did listen to the community on that one Now to
see if the bug fixes really work for CS:S after the OrangeBox update
On Fri, Jun 4, 2010 at 1:00 PM, D4rKr0W dark...@dpi-clan.org wrote:
Il 04/06/2010 20:52, Jonah Hirsch ha scritto:
- Exposed client console
:D 3 VALVe
/offtopic i have 1337 unread emails! :D
On Fri, Jun 4, 2010 at 3:00 PM, D4rKr0W dark...@dpi-clan.org wrote:
Il 04/06/2010 20:52, Jonah Hirsch ha scritto:
- Exposed client console variable cl_viewmodelfovsurvivor to let
players
adjust their viewmodel FOV
- To use
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