This update is very much appreciated, Alfred! We're happy that such an
old game is still receiving attention.
-John
On 7/7/2011 6:20 PM, Alfred Reynolds wrote:
We have released a beta update for Half-Life 1 engine based games (Half-Life,
Counter-Strike 1.6, Day of Defeat, etc). To grab this u
So can we get this adressed without having to resort to plugins? Perhaps have
distribution servers dedicated to srcds? It's been like this for far too long.
- Original Message -
From: LordVader!
Date: Thursday, July 7, 2011 7:11 pm
Subject: Re: [hlds] Team Fortress 2 Update Released
To:
Thanks for the update!
On Thu, Jul 7, 2011 at 9:41 PM, Ook wrote:
> Wow...burning the midnight oil? Go to bed, Alfred, get some sleep...sleep...
> :-)
>
> And tyvm...quick and painless update (so far)...
>
> On 07/07/2011 09:39 PM, Alfred Reynolds wrote:
>>
>> Yes, that is correct.
>>
>
>
> _
Wow...burning the midnight oil? Go to bed, Alfred, get some
sleep...sleep... :-)
And tyvm...quick and painless update (so far)...
On 07/07/2011 09:39 PM, Alfred Reynolds wrote:
Yes, that is correct.
___
To unsubscribe, edit your list preferences,
Yes, that is correct.
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Ook
> Sent: Thursday, July 07, 2011 9:34 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Half-Life 1 engine beta
The only thing that it updated was swds.dll. Does this sound right?
On 07/07/2011 06:20 PM, Alfred Reynolds wrote:
We have released a beta update for Half-Life 1 engine based games (Half-Life,
Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with
"-beta hlbe
Seriously? This beta is a year old almost to the day! I got tired of asking
about the status.
Can we get this released maybe this year sometime? ;p
Regardless... thx
From: Alfred Reynolds
To: Half-Life dedicated Linux server mailing list
; "'hlds@list.valvesoftware.com'"
; "'hlds_annou...@
We have released a beta update for Half-Life 1 engine based games (Half-Life,
Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the
hldsupdatetool with "-beta hlbeta" on the command line. This update continues
on some exploit fixes we have already shipped within this beta.
Change
That software also comes with TCadmin I use it all the time.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of STIPE Administrator
Sent: Thursday, July 07, 2011 7:04 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Tea
I wish i could remember the formula and I can't test for the default value
right now. Set it higher than your minrate for sure. I run high rates on my
server min of 40k and max of 65k I have the spit set to 45k over my min rate
value and it works great.
-Original Message-
From: hlds-boun..
Even my non quickplay eligible servers (like the one running degroot keep)
filled up in about a minute after the update.
Obviously clients update before servers. Even if there's enough bandwidth
not all servers have autoupdate enabled anyway.
But yes, being able to update the servers quickplay af
Certainly each matchmaking-eligible server we run filled up in under a minute,
suggesting there were more clients updated than servers
STIPE Administrator wrote:
I too recently found this to be an issue - as I run over 350 CSS and TF2
servers, trying to update all of them at the same time wit
I too recently found this to be an issue - as I run over 350 CSS and TF2
servers, trying to update all of them at the same time within a short timeframe
is impossible. I no longer want to rely on valve servers for this.
So I created a custom automatic packager which attempts to download the
As I've said before, there need to be priority levels for the content
servers:
Servers before clients. Paid clients before free clients. <- this last only
applies to TF2, but still.
And before the "clients make Valve money, servers don't" argument comes up,
I'd like to point out that without updat
Hi Jason,
Is there any way we can improve the update methods for servers? These releases
are delaying events we run by upwards of an hour simply because the servers we
use don't even start downloading the updates for a very long time, and even
then we often get connection reset by peer and have
Required updates for Team Fortress 2 are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
- Fixed a bug with playback of SourceTV demos
Team Fortress 2
- Fixed a bug wher
min 20k max 60k
Saint K.
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
On Behalf Of LordVader! [lordva...@clanao.com]
Sent: 07 July 2011 02:40
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Lower s
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