Update 4 is live for hldsupdatetool and steam download. This is a
required server update.
Here is the list of changes for this update:
General Issues
- Further improvements to structure collision detection.
- Fixed a players sometimes getting stuck leaving the CT command chair.
- Fixed a bug
Hello,
A problem seems to be occurring with one of the maps for TF2. The problem map
is cp_egypt_final. The map ends after capping the first point on the 2nd stage
(the other team don't even get a look in).
There was about 10:23 minutes remaining of the game and there was about 3:06
left on
I've just had this again. We had 24 players on the server. 22 people just
disconnected with no steam logon at the same time! This is becoming a more
regular occurrence and very annoying as this is just emptying our server.
Why is this happening?
The code error was 6
No virus found in
Never understood why attachments are not stripped from the mailinglist :S
Its not like there is no pastebin or lack of upload space for server admins to
link to. And then again, any attachment meaninogful are mostly toward valve,
and should have gone via a direct mail to them instead of the
maybe some more information on what this is for so people don't get confused?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly Ginger
Sent: Friday, 23 September 2011 7:47 PM
To: HLDS Linux; Half-Life dedicated
My apologies it was in the subject. my bad
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly Ginger
Sent: Friday, 23 September 2011 7:47 PM
To: HLDS Linux; Half-Life dedicated Win32 server mailing list;
My players told me something similar happened on PL_Badwater.
On Fri, Sep 23, 2011 at 8:05 AM, anna rack annar...@specialattack.netwrote:
Hello,
A problem seems to be occurring with one of the maps for TF2. The problem
map is cp_egypt_final. The map ends after capping the first point on the
Same thing happened on my server two nights ago. It wasn't so many people,
but there were disconnections claiming No Steam Logon.
On Fri, Sep 23, 2011 at 9:15 AM, Neil Rajani nelion...@yahoo.co.uk wrote:
I’ve just had this again. We had 24 players on the server. 22 people just
disconnected
The new authentication (and re-authentication) system kicks you for not
being authenticated.
This has been discussed before on a topic I've created
On Fri, Sep 23, 2011 at 10:33 AM, pilger pilger...@gmail.com wrote:
Same thing happened on my server two nights ago. It wasn't so many people,
Afternoon; It is 4:01 P.M. here in Ohio Shardstride is dropping all you
people a few lines ; Of personal opinion. If these problems are Authentication
issues with Steam, I can almost bet that the disconnection’s are staged events
from someone monitoring your acess! You guy’s may have to Build
From: Shardstride
Sent: Friday, September 23, 2011 1:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 No steam Logon errors!.../ In Reply too.
Afternoon; It is 4:01 P.M. here in Ohio Shardstride is dropping all you
people a few lines ; Of personal opinion.
An optional update has been released for the Nuclear Dawn beta.
Clients using the new version will be able to connect to servers
running the previous version, but you should still update asap.
Here is the list of changes:
General Issues
- Fixed gizmos not being unlocked until you respawn
- Fixed
Everyone,
There was an issue with the just released server update for Red Orchestra 2
that is causing lots of log spam which can lag out the server. The issue was
with our ini merging code, which is code that we use to update inis without
overwriting existing values. This time the code caused a
A required update for Red Orchestra 2 server has just been released. This
update fixes the issue with log spam in the previous release. Even if you
manually updated your config files, you will still need to install this
update to remain compatible with clients. Sorry for the double Friday night
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