Thanks for the reply, I've got Windows Server 2003 64 bit, 6GB ram,
Intel Xeon X3210 @ 2.13ghz.
I'm not using any control panel software, just manual srcds through a
bat file. Like I say they run perfectly full until a map change.
On 29/01/2012 02:51, Mike @ BOOM! wrote:
Aerolite,
What
I noticed you mentioned that you are running 4 servers plus the CSS. What
are the other servers? Depending on what you're running, most of the valve
games such as TF2/CSS/etc can take up to 2gb of memory each...if not more,
especially during map changes. It could be that your box is swapping
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The kind with dynamic IPs, lots of F2P accounts and time to spare.
Any tips on dealing with them?
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There was a plugin that could insta-kick/ban F2P players. But the downside
is that it will do it to any free to play player.
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On 1/29/2012 12:41 PM, Alexander Z wrote:
The kind with dynamic IPs, lots of F2P accounts and time to spare.
Any tips on dealing with them?
Unfortunately, the best thing I can suggest is patience. Unless you're
willing to block an entire I.P. range to block one person, or to call
someones
Contact their ISP and report them for abuse. It will stop it pretty quickly.
On Sun, Jan 29, 2012 at 3:41 PM, Alexander Z spacebur...@gmail.com wrote:
The kind with dynamic IPs, lots of F2P accounts and time to spare.
Any tips on dealing with them?
Pretty much what Shawn said. Not much you could do. If you do happen to
catch one in the act, the best thing you can do is use F7 in-game while in
spectator mode (some not-totally-dumb cheaters may switch their stuff off
though) and select the cheater (if it's one of those rapidly name-changing
I had once a problem with a guy that had many F2P accounts and as provider
one of the biggest from my country (dynamic IPs and impossible to ban), but
I was lucky to find out that he also had a web server hosted on his
computer. I did a script to check every 5 minutes the IP for that site and
to
Price of the game going free to play. Servers get more traffic, but
no other way to deal with persistent cheaters and griefers. Ban has
lost its meaning. There is nothing we can do as server owners.
Valve really need to figure something out.
On 1/30/12, hlds h...@gmx.com wrote:
I had once a
I was like you when it came to dealing with cheaters. I was so sick of them
I almost stopped hosting.
The came SourceBans and Kigen's AC. For the past 2+ years we have used
SourceBans: www.sourcebans.net to handle our Admin management and bans list
on a global community level. Banned in one
SourceBans or not. The problem we're facing is hackers and griefers
have the ability to crate unlimited number of free accounts.
I have seen a hackers with 30 free-to-play accounts. Doesn't even
bother to hide it, all of them just sitting in his friendlist nicely
labeled with number and
LMFAO Kigen's anticheat is obsolete and Kiegen forces you to use his server
with his conditions. There is no leeway or allowances for independent
control over banning and you are forced to kigens global banning system.
There is no decent support less being dictated too. I highly recommend that
one
Be sure to check out DBlocker as well.
http://dblocker.didrole.com/
Can't vouch for how well it work, but it has some smart minds behind it.
On Sun, Jan 29, 2012 at 10:13 PM, Admin essential...@bigpond.com wrote:
LMFAO Kigen's anticheat is obsolete and Kiegen forces you to use his server
Dear Admin,
I certainly don't want to get into a debate about Kigen's AC here, but I
feel compelled to say you are absolutely wrong with your statement about
Kigen forcing you to use anything you don't want to. Kigen's AC uses a
SourceMod config file just like SMAC does that allows you to
I was reading the Kigen forums and a lot of people are banned for
sv_consistency errors, which could be as simple as just having a skin on
a server that doesn't allow them.
Hilarious.
On Sun, Jan 29, 2012 at 11:13 PM, Admin essential...@bigpond.com wrote:
LMFAO Kigen's anticheat is obsolete
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