Fletcher, I prefer that the Source SDK resides in the game folder now. I
saw you mentioned on GitHub that you may in the future give it an appid.
With hammer residing in the game folder and being a standalone, Steam does
not show im in SourceSDK. Which is good for many reasons. I like to leave
I was able to get a trace from a Windows server operator that was experiencing
a similar problem. The problem in that case was that it was spending all of
its time compressing snapshots. The problem was exacerbated by some process
affinity settings which were counterproductive and putting all
When will the next required versions of GoldSrc and its mods be
released? With multiple optional versions out there and customers
receiving different experiences as a result, it has become more
difficult to support these games.
-John
On 4/2/2013 9:46 AM, Alfred Reynolds wrote:
We have
Looks like you'll have to get used to that.That's going to be the trend
going forward.
There's 3 or 4 versions of TF2 at the moment (including one pre steampipe)
out there. All of them are listed on the server browser.
Other source games might have something similar as well.
Fletcher said:
In
All of the GoldSrc releases should be backwards compatible right now. For the
best experience for your customers you would ideally offer access to a beta or
main server. As Mr 1nsane said, I would expect the trend of beta's to continue.
- Alfred
From: hlds-boun...@list.valvesoftware.com
On 5/6/2013 1:52 PM, 1nsane wrote:
Looks like you'll have to get used to that.That's going to be the
trend going forward.
There's 3 or 4 versions of TF2 at the moment (including one pre
steampipe) out there. All of them are listed on the server browser.
Other source games might have something
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