I’m not sure why the vote kick doesn’t just save the steam id when the vote is
started.
Then it doesn’t matter if they leave beforehand, in fact, if they leave prior
to the vote finishing, cancel the vote and default ban them for 12 hours.
From: hlds-boun...@list.valvesoftware.com
An update to Half-Life Deathmatch: Source has been released. The major
changes are below.
- John
-
- Synced the latest fixes and updates from the Orangebox engine and
shared game code
- Fixed several security issues
___
To
The actual bug is a race condition. A votekick is a kick (a forced
disconnect, basically, by player ID), and a ban (prevents joining, by
SteamID).
If a player should disconnect while a vote is in progress, the kick won't
go through (their player ID will change as they reconnect), but the ban
will
Sometimes, group of players want to play with each other only and they
would greedily start a votekick/ban against the newcomer, the only way is
to leave the server to avoid punishments. So I think banning isn't really
the solution here.
I think the real issue was outlined by Nate. The votekick
And this is yet another reason why community servers are superior. This
problem was fixed 5 years ago with 3rd party plugins.
On Mon, Sep 21, 2015 at 7:20 PM, Nomaan Ahmad wrote:
> Sometimes, group of players want to play with each other only and they
> would greedily start
I'd like to note that this bug was introduced along with the votesystem
when it was first used in l4d(2), where it was eventually fixed (whether
or not it was before the system was ported over and extended to tf2, idk).
On 22.09.2015 02:08, Spencer 'Voogru' MacDonald wrote:
I’m not sure why
We recently started using Valve’s own votekick feature on few of our TF2
servers. It seems you can prevent yourself from getting votekick banned by
disconnecting just before the vote goes through. Seen a lot of players do this
recently and it’s really an annoying problem.
Is there any way to
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