I rent from NFO aswell ... You SHOULD be able to run much more on that VPS than 
what you have tried this far.  I have several 2000 fps servers, a lot of mods, 
and 68 slots total and they never dip below 1800 fps and CPU utilization stays 
below 30% ...

Mobile e-mail via iPhone.

On Nov 10, 2010, at 3:52 PM, hlds-requ...@list.valvesoftware.com wrote:

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> Today's Topics:
> 
>   1. Re: On another note... (Justin)
>   2. Re: Normal srcds FPS Behavior? (unrealized)
>   3. Re: Normal srcds FPS Behavior? (ohn...@maxpowergc.com)
>   4. Re: Normal srcds FPS Behavior? (unrealized)
>   5. Re: Normal srcds FPS Behavior? (ohn...@maxpowergc.com)
>   6. Re: Normal srcds FPS Behavior? (unrealized)
>   7. Re: Normal srcds FPS Behavior? (John)
>   8. Re: Normal srcds FPS Behavior? (ja...@pctoolbin.com)
>   9. Re: Normal srcds FPS Behavior? (ohn...@maxpowergc.com)
>  10. Re: Normal srcds FPS Behavior? (ja...@pctoolbin.com)
>  11. Re: Normal srcds FPS Behavior? (ohn...@maxpowergc.com)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Wed, 10 Nov 2010 15:29:50 -0500
> From: Justin <mysteriousjus...@gmail.com>
> Subject: Re: [hlds] On another note...
> To: Half-Life dedicated Win32 server mailing list
>    <hlds@list.valvesoftware.com>
> Message-ID: <4cdb00be.1070...@gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> With HLXCE it wouldn't be a very good idea to host the mysql remotely.
> Although you can host a mysql on the server with the daemon and then 
> have a remote web server if you'd like.
> On 11/10/2010 11:27 AM, ohn...@maxpowergc.com wrote:
>> Does anybody know about what type of hardware it'd actually take to run a
>> 
>> 24 person TF2 and a 12 person TF2, with 5 sourcetv slots (including
>> 
>> constant 2 recording slots), and to run hlstatsx:ce for the 24 person TF2
>> 
>> on the same machine, but have the web server and database on a different
>> 
>> machine... on windows most likely? Is there any scaling guide for this type
>> 
>> of thing?
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Wed, 10 Nov 2010 12:42:24 -0800
> From: unrealized <unrealize...@gmail.com>
> Subject: Re: [hlds] Normal srcds FPS Behavior?
> To: Half-Life dedicated Win32 server mailing list
>    <hlds@list.valvesoftware.com>
> Message-ID:
>    <aanlktinifrhdzngtymyrrs6igkpiy3k4xgfeeymeg...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
> 
> FPS fluctuations are normal, as long as the FPS does not dip below the
> tickrate, you shouldn't experience any lag.
> 
> On Wed, Nov 10, 2010 at 9:12 AM, <ohn...@maxpowergc.com> wrote:
> 
>> 
>> Does anybody know if these problems occur for the old engine, like with
>> 
>> CS:S (non-beta)? I'm also thinking if this is an issue with the
>> 
>> TF2/orangebox engine, the new CS:S will probably be affected in the same
>> 
>> way.
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> 
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Wed, 10 Nov 2010 12:46:43 -0800
> From: <ohn...@maxpowergc.com>
> Subject: Re: [hlds] Normal srcds FPS Behavior?
> To: <hlds@list.valvesoftware.com>
> Message-ID: <93181fb03f55535baaf2fefe8059b...@mail.nfoservers.com>
> Content-Type: text/plain; charset=UTF-8
> 
> 
> That's the problem though... We can have a freshly formatted machine,
> 
> install practically any OS to it... nothing else but the OS and the srcds
> 
> stuff... and load up 24 slots, fill them, and that fps does drop below 66
> 
> at times; with no addons, plugins, stats, or anything else going on.
> 
> 
> 
> ------------------------------
> 
> Message: 4
> Date: Wed, 10 Nov 2010 12:53:45 -0800
> From: unrealized <unrealize...@gmail.com>
> Subject: Re: [hlds] Normal srcds FPS Behavior?
> To: Half-Life dedicated Win32 server mailing list
>    <hlds@list.valvesoftware.com>
> Message-ID:
>    <aanlktim=yrdhzzuv+wmkqibelsxz1=7hszjg6tik9...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
> 
> What hardware are you running?
> 
> Have you tried messing with priority?
> 
> On Wed, Nov 10, 2010 at 12:46 PM, <ohn...@maxpowergc.com> wrote:
> 
>> 
>> That's the problem though... We can have a freshly formatted machine,
>> 
>> install practically any OS to it... nothing else but the OS and the srcds
>> 
>> stuff... and load up 24 slots, fill them, and that fps does drop below 66
>> 
>> at times; with no addons, plugins, stats, or anything else going on.
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> 
> 
> 
> ------------------------------
> 
> Message: 5
> Date: Wed, 10 Nov 2010 12:59:51 -0800
> From: <ohn...@maxpowergc.com>
> Subject: Re: [hlds] Normal srcds FPS Behavior?
> To: <hlds@list.valvesoftware.com>
> Message-ID: <2616c9ffd540c0791a60748a1769b...@mail.nfoservers.com>
> Content-Type: text/plain; charset=UTF-8
> 
> 
> We're renting a VDS from here:
> 
> https://www.nfoservers.com/order-virtual-dedicated-server.php
> 
> 
> 
> It's the first plan, so... 1 GB RAM, plus a HT'ed Nehalem core.. probably
> 
> at least 2 GHz. They also moved us to different hardware and it still does
> 
> the same thing.
> 
> 
> 
> ------------------------------
> 
> Message: 6
> Date: Wed, 10 Nov 2010 13:20:17 -0800
> From: unrealized <unrealize...@gmail.com>
> Subject: Re: [hlds] Normal srcds FPS Behavior?
> To: Half-Life dedicated Win32 server mailing list
>    <hlds@list.valvesoftware.com>
> Message-ID:
>    <aanlktimnwfc5dwt0r-d8opsva-vjqphc6tlbqcve_...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
> 
> That's your problem right there, there's too much scheduler latency with a
> VPS.  You need to be running a dedicated.
> 
> On Wed, Nov 10, 2010 at 12:59 PM, <ohn...@maxpowergc.com> wrote:
> 
>> 
>> We're renting a VDS from here:
>> 
>> https://www.nfoservers.com/order-virtual-dedicated-server.php
>> 
>> 
>> 
>> It's the first plan, so... 1 GB RAM, plus a HT'ed Nehalem core.. probably
>> 
>> at least 2 GHz. They also moved us to different hardware and it still does
>> 
>> the same thing.
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> 
> 
> 
> ------------------------------
> 
> Message: 7
> Date: Wed, 10 Nov 2010 13:27:18 -0800
> From: John <lists.va...@nuclearfallout.net>
> Subject: Re: [hlds] Normal srcds FPS Behavior?
> To: Half-Life dedicated Win32 server mailing list
>    <hlds@list.valvesoftware.com>
> Message-ID: <4cdb0e36.6050...@nuclearfallout.net>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> unrealized, that's not actually the case, under normal circumstances. In 
> days gone by, VPSes were not capable of hosting game servers 
> efficiently, but modern setups actually perform very well, when 
> configured correctly (dedicated resources, PV-on-HVM drivers, TSC-based 
> timing, stubdoms for handling virtualized I/O, etc). Scheduler latency 
> isn't a major concern with these.
> 
> -John
> 
> On 11/10/2010 1:20 PM, unrealized wrote:
>> That's your problem right there, there's too much scheduler latency with a
>> VPS.  You need to be running a dedicated.
>> 
>> On Wed, Nov 10, 2010 at 12:59 PM,<ohn...@maxpowergc.com>  wrote:
>> 
>>> We're renting a VDS from here:
>>> 
>>> https://www.nfoservers.com/order-virtual-dedicated-server.php
>>> 
>>> 
>>> 
>>> It's the first plan, so... 1 GB RAM, plus a HT'ed Nehalem core.. probably
>>> 
>>> at least 2 GHz. They also moved us to different hardware and it still does
>>> 
>>> the same thing.
>>> 
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> 
> ------------------------------
> 
> Message: 8
> Date: Wed, 10 Nov 2010 15:30:03 -0600
> From: <ja...@pctoolbin.com>
> Subject: Re: [hlds] Normal srcds FPS Behavior?
> To: Half-Life dedicated Win32 server mailing list
>    <hlds@list.valvesoftware.com>
> Message-ID: <1cfd207748c22c2a22b224bfd8e61...@pctoolbin.com>
> Content-Type: text/plain; charset=UTF-8
> 
> I'm with the same company, but have multiple cores and do not think I have
> the issue you describe...but I'll check it out tonight and tomorrow...
> 
> What are you using to monitor the server-side FPS?
> 
> On Wed, 10 Nov 2010 12:59:51 -0800, <ohn...@maxpowergc.com> wrote:
>> We're renting a VDS from here:
>> 
>> https://www.nfoservers.com/order-virtual-dedicated-server.php
>> 
>> 
>> 
>> It's the first plan, so... 1 GB RAM, plus a HT'ed Nehalem core..
> probably
>> 
>> at least 2 GHz. They also moved us to different hardware and it still
> does
>> 
>> the same thing.
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> ------------------------------
> 
> Message: 9
> Date: Wed, 10 Nov 2010 13:32:55 -0800
> From: <ohn...@maxpowergc.com>
> Subject: Re: [hlds] Normal srcds FPS Behavior?
> To: <hlds@list.valvesoftware.com>
> Message-ID: <0973ee137bc6800e8a0e70205842a...@mail.nfoservers.com>
> Content-Type: text/plain; charset=UTF-8
> 
> 
> You think there's too much scheduler latency even on a Xen? I'm pretty
> 
> sure they're using Xen. I use either 'rcon stats' or fpsmeter.org for the
> 
> main part, which uses the same technique. We tried putting a 24 slot pub
> 
> TF2 and a 12 slot private TF2 on it and it pretty much choked...
> 
> 
> 
> ------------------------------
> 
> Message: 10
> Date: Wed, 10 Nov 2010 15:39:03 -0600
> From: <ja...@pctoolbin.com>
> Subject: Re: [hlds] Normal srcds FPS Behavior?
> To: Half-Life dedicated Win32 server mailing list
>    <hlds@list.valvesoftware.com>
> Message-ID: <0d9dfbe6fdae7031271e3f172e062...@pctoolbin.com>
> Content-Type: text/plain; charset=UTF-8
> 
> Well, I had three CPU cores, and was running 4 TF2 servers (1 24 player, 3
> 18 player), and the only thing that made it "choke" was when I added a
> minecraft server to it.  *smirk*  
> 
> Thanks for the fpsmeter.org site, will check it out...
> 
> On Wed, 10 Nov 2010 13:32:55 -0800, <ohn...@maxpowergc.com> wrote:
>> You think there's too much scheduler latency even on a Xen? I'm pretty
>> 
>> sure they're using Xen. I use either 'rcon stats' or fpsmeter.org for
> the
>> 
>> main part, which uses the same technique. We tried putting a 24 slot pub
>> 
>> TF2 and a 12 slot private TF2 on it and it pretty much choked...
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> ------------------------------
> 
> Message: 11
> Date: Wed, 10 Nov 2010 13:52:27 -0800
> From: <ohn...@maxpowergc.com>
> Subject: Re: [hlds] Normal srcds FPS Behavior?
> To: Half-Life dedicated Win32 server mailing list
>    <hlds@list.valvesoftware.com>
> Message-ID: <36a26973ae2e3503a8a7170da14b4...@mail.nfoservers.com>
> Content-Type: text/plain; charset=UTF-8
> 
> 
> Yeah, we went with this host on VDS expecting to be able to run one 24
> 
> slot pub and a 12 slot private and even when they were full have no
> 
> problems... which is clearly not the case with the 1 core VDS package.
> 
> 
> 
> On Wed, 10 Nov 2010 15:39:03 -0600, <ja...@pctoolbin.com> wrote:
> 
>> Well, I had three CPU cores, and was running 4 TF2 servers (1 24 player,
> 
> 3
> 
>> 18 player), and the only thing that made it "choke" was when I added a
> 
>> minecraft server to it.  *smirk*  
> 
>> 
> 
>> Thanks for the fpsmeter.org site, will check it out...
> 
>> 
> 
>> On Wed, 10 Nov 2010 13:32:55 -0800, <ohn...@maxpowergc.com> wrote:
> 
>>> You think there's too much scheduler latency even on a Xen? I'm pretty
> 
>>> 
> 
>>> sure they're using Xen. I use either 'rcon stats' or fpsmeter.org for
> 
>> the
> 
>>> 
> 
>>> main part, which uses the same technique. We tried putting a 24 slot
> 
> pub
> 
>>> 
> 
>>> TF2 and a 12 slot private TF2 on it and it pretty much choked...
> 
>>> 
> 
>>> _______________________________________________
> 
>>> To unsubscribe, edit your list preferences, or view the list archives,
> 
>>> please visit:
> 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
>> 
> 
>> _______________________________________________
> 
>> To unsubscribe, edit your list preferences, or view the list archives,
> 
>> please visit:
> 
>> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> ------------------------------
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> End of hlds Digest, Vol 33, Issue 14
> ************************************

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