I rent from NFO aswell ... You SHOULD be able to run much more on that VPS than what you have tried this far. I have several 2000 fps servers, a lot of mods, and 68 slots total and they never dip below 1800 fps and CPU utilization stays below 30% ...
Mobile e-mail via iPhone. On Nov 10, 2010, at 3:52 PM, hlds-requ...@list.valvesoftware.com wrote: > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > hlds-requ...@list.valvesoftware.com > > You can reach the person managing the list at > hlds-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: On another note... (Justin) > 2. Re: Normal srcds FPS Behavior? (unrealized) > 3. Re: Normal srcds FPS Behavior? (ohn...@maxpowergc.com) > 4. Re: Normal srcds FPS Behavior? (unrealized) > 5. Re: Normal srcds FPS Behavior? (ohn...@maxpowergc.com) > 6. Re: Normal srcds FPS Behavior? (unrealized) > 7. Re: Normal srcds FPS Behavior? (John) > 8. Re: Normal srcds FPS Behavior? (ja...@pctoolbin.com) > 9. Re: Normal srcds FPS Behavior? (ohn...@maxpowergc.com) > 10. Re: Normal srcds FPS Behavior? (ja...@pctoolbin.com) > 11. Re: Normal srcds FPS Behavior? (ohn...@maxpowergc.com) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 10 Nov 2010 15:29:50 -0500 > From: Justin <mysteriousjus...@gmail.com> > Subject: Re: [hlds] On another note... > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: <4cdb00be.1070...@gmail.com> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > With HLXCE it wouldn't be a very good idea to host the mysql remotely. > Although you can host a mysql on the server with the daemon and then > have a remote web server if you'd like. > On 11/10/2010 11:27 AM, ohn...@maxpowergc.com wrote: >> Does anybody know about what type of hardware it'd actually take to run a >> >> 24 person TF2 and a 12 person TF2, with 5 sourcetv slots (including >> >> constant 2 recording slots), and to run hlstatsx:ce for the 24 person TF2 >> >> on the same machine, but have the web server and database on a different >> >> machine... on windows most likely? Is there any scaling guide for this type >> >> of thing? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ------------------------------ > > Message: 2 > Date: Wed, 10 Nov 2010 12:42:24 -0800 > From: unrealized <unrealize...@gmail.com> > Subject: Re: [hlds] Normal srcds FPS Behavior? > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: > <aanlktinifrhdzngtymyrrs6igkpiy3k4xgfeeymeg...@mail.gmail.com> > Content-Type: text/plain; charset=UTF-8 > > FPS fluctuations are normal, as long as the FPS does not dip below the > tickrate, you shouldn't experience any lag. > > On Wed, Nov 10, 2010 at 9:12 AM, <ohn...@maxpowergc.com> wrote: > >> >> Does anybody know if these problems occur for the old engine, like with >> >> CS:S (non-beta)? I'm also thinking if this is an issue with the >> >> TF2/orangebox engine, the new CS:S will probably be affected in the same >> >> way. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ------------------------------ > > Message: 3 > Date: Wed, 10 Nov 2010 12:46:43 -0800 > From: <ohn...@maxpowergc.com> > Subject: Re: [hlds] Normal srcds FPS Behavior? > To: <hlds@list.valvesoftware.com> > Message-ID: <93181fb03f55535baaf2fefe8059b...@mail.nfoservers.com> > Content-Type: text/plain; charset=UTF-8 > > > That's the problem though... We can have a freshly formatted machine, > > install practically any OS to it... nothing else but the OS and the srcds > > stuff... and load up 24 slots, fill them, and that fps does drop below 66 > > at times; with no addons, plugins, stats, or anything else going on. > > > > ------------------------------ > > Message: 4 > Date: Wed, 10 Nov 2010 12:53:45 -0800 > From: unrealized <unrealize...@gmail.com> > Subject: Re: [hlds] Normal srcds FPS Behavior? > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: > <aanlktim=yrdhzzuv+wmkqibelsxz1=7hszjg6tik9...@mail.gmail.com> > Content-Type: text/plain; charset=UTF-8 > > What hardware are you running? > > Have you tried messing with priority? > > On Wed, Nov 10, 2010 at 12:46 PM, <ohn...@maxpowergc.com> wrote: > >> >> That's the problem though... We can have a freshly formatted machine, >> >> install practically any OS to it... nothing else but the OS and the srcds >> >> stuff... and load up 24 slots, fill them, and that fps does drop below 66 >> >> at times; with no addons, plugins, stats, or anything else going on. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ------------------------------ > > Message: 5 > Date: Wed, 10 Nov 2010 12:59:51 -0800 > From: <ohn...@maxpowergc.com> > Subject: Re: [hlds] Normal srcds FPS Behavior? > To: <hlds@list.valvesoftware.com> > Message-ID: <2616c9ffd540c0791a60748a1769b...@mail.nfoservers.com> > Content-Type: text/plain; charset=UTF-8 > > > We're renting a VDS from here: > > https://www.nfoservers.com/order-virtual-dedicated-server.php > > > > It's the first plan, so... 1 GB RAM, plus a HT'ed Nehalem core.. probably > > at least 2 GHz. They also moved us to different hardware and it still does > > the same thing. > > > > ------------------------------ > > Message: 6 > Date: Wed, 10 Nov 2010 13:20:17 -0800 > From: unrealized <unrealize...@gmail.com> > Subject: Re: [hlds] Normal srcds FPS Behavior? > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: > <aanlktimnwfc5dwt0r-d8opsva-vjqphc6tlbqcve_...@mail.gmail.com> > Content-Type: text/plain; charset=UTF-8 > > That's your problem right there, there's too much scheduler latency with a > VPS. You need to be running a dedicated. > > On Wed, Nov 10, 2010 at 12:59 PM, <ohn...@maxpowergc.com> wrote: > >> >> We're renting a VDS from here: >> >> https://www.nfoservers.com/order-virtual-dedicated-server.php >> >> >> >> It's the first plan, so... 1 GB RAM, plus a HT'ed Nehalem core.. probably >> >> at least 2 GHz. They also moved us to different hardware and it still does >> >> the same thing. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ------------------------------ > > Message: 7 > Date: Wed, 10 Nov 2010 13:27:18 -0800 > From: John <lists.va...@nuclearfallout.net> > Subject: Re: [hlds] Normal srcds FPS Behavior? > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: <4cdb0e36.6050...@nuclearfallout.net> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > unrealized, that's not actually the case, under normal circumstances. In > days gone by, VPSes were not capable of hosting game servers > efficiently, but modern setups actually perform very well, when > configured correctly (dedicated resources, PV-on-HVM drivers, TSC-based > timing, stubdoms for handling virtualized I/O, etc). Scheduler latency > isn't a major concern with these. > > -John > > On 11/10/2010 1:20 PM, unrealized wrote: >> That's your problem right there, there's too much scheduler latency with a >> VPS. You need to be running a dedicated. >> >> On Wed, Nov 10, 2010 at 12:59 PM,<ohn...@maxpowergc.com> wrote: >> >>> We're renting a VDS from here: >>> >>> https://www.nfoservers.com/order-virtual-dedicated-server.php >>> >>> >>> >>> It's the first plan, so... 1 GB RAM, plus a HT'ed Nehalem core.. probably >>> >>> at least 2 GHz. They also moved us to different hardware and it still does >>> >>> the same thing. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ------------------------------ > > Message: 8 > Date: Wed, 10 Nov 2010 15:30:03 -0600 > From: <ja...@pctoolbin.com> > Subject: Re: [hlds] Normal srcds FPS Behavior? > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: <1cfd207748c22c2a22b224bfd8e61...@pctoolbin.com> > Content-Type: text/plain; charset=UTF-8 > > I'm with the same company, but have multiple cores and do not think I have > the issue you describe...but I'll check it out tonight and tomorrow... > > What are you using to monitor the server-side FPS? > > On Wed, 10 Nov 2010 12:59:51 -0800, <ohn...@maxpowergc.com> wrote: >> We're renting a VDS from here: >> >> https://www.nfoservers.com/order-virtual-dedicated-server.php >> >> >> >> It's the first plan, so... 1 GB RAM, plus a HT'ed Nehalem core.. > probably >> >> at least 2 GHz. They also moved us to different hardware and it still > does >> >> the same thing. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ------------------------------ > > Message: 9 > Date: Wed, 10 Nov 2010 13:32:55 -0800 > From: <ohn...@maxpowergc.com> > Subject: Re: [hlds] Normal srcds FPS Behavior? > To: <hlds@list.valvesoftware.com> > Message-ID: <0973ee137bc6800e8a0e70205842a...@mail.nfoservers.com> > Content-Type: text/plain; charset=UTF-8 > > > You think there's too much scheduler latency even on a Xen? I'm pretty > > sure they're using Xen. I use either 'rcon stats' or fpsmeter.org for the > > main part, which uses the same technique. We tried putting a 24 slot pub > > TF2 and a 12 slot private TF2 on it and it pretty much choked... > > > > ------------------------------ > > Message: 10 > Date: Wed, 10 Nov 2010 15:39:03 -0600 > From: <ja...@pctoolbin.com> > Subject: Re: [hlds] Normal srcds FPS Behavior? > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: <0d9dfbe6fdae7031271e3f172e062...@pctoolbin.com> > Content-Type: text/plain; charset=UTF-8 > > Well, I had three CPU cores, and was running 4 TF2 servers (1 24 player, 3 > 18 player), and the only thing that made it "choke" was when I added a > minecraft server to it. *smirk* > > Thanks for the fpsmeter.org site, will check it out... > > On Wed, 10 Nov 2010 13:32:55 -0800, <ohn...@maxpowergc.com> wrote: >> You think there's too much scheduler latency even on a Xen? I'm pretty >> >> sure they're using Xen. I use either 'rcon stats' or fpsmeter.org for > the >> >> main part, which uses the same technique. We tried putting a 24 slot pub >> >> TF2 and a 12 slot private TF2 on it and it pretty much choked... >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ------------------------------ > > Message: 11 > Date: Wed, 10 Nov 2010 13:52:27 -0800 > From: <ohn...@maxpowergc.com> > Subject: Re: [hlds] Normal srcds FPS Behavior? > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: <36a26973ae2e3503a8a7170da14b4...@mail.nfoservers.com> > Content-Type: text/plain; charset=UTF-8 > > > Yeah, we went with this host on VDS expecting to be able to run one 24 > > slot pub and a 12 slot private and even when they were full have no > > problems... which is clearly not the case with the 1 core VDS package. > > > > On Wed, 10 Nov 2010 15:39:03 -0600, <ja...@pctoolbin.com> wrote: > >> Well, I had three CPU cores, and was running 4 TF2 servers (1 24 player, > > 3 > >> 18 player), and the only thing that made it "choke" was when I added a > >> minecraft server to it. *smirk* > >> > >> Thanks for the fpsmeter.org site, will check it out... > >> > >> On Wed, 10 Nov 2010 13:32:55 -0800, <ohn...@maxpowergc.com> wrote: > >>> You think there's too much scheduler latency even on a Xen? I'm pretty > >>> > >>> sure they're using Xen. I use either 'rcon stats' or fpsmeter.org for > >> the > >>> > >>> main part, which uses the same technique. We tried putting a 24 slot > > pub > >>> > >>> TF2 and a 12 slot private TF2 on it and it pretty much choked... > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 33, Issue 14 > ************************************ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds