Re: [hlds] Help.

2010-12-07 Thread Jeremy D. Pavleck
I don't know if that's 100% true these days. With the advances made in Xen and other systems, and the ability to dedicate cores and network cards to specific virtuals, I could see it working fine. Hell, at the very least it's worth trying it out - that's what I plan on doing in a bit, see if these

Re: [hlds] Help.

2010-12-07 Thread Jeremy D. Pavleck
I'd be worried Google would disable the ads anyway, because they don't quite 'get' how they're being served. Still, I should try this. On Tue, Dec 7, 2010 at 3:08 PM, msleeper mslee...@ismsleeperwrong.comwrote: Actually nvm, somebody else told me it does work. I'm not sure if Adsense changed

Re: [hlds] Help.

2010-12-07 Thread Jeremy D. Pavleck
That's the thing about it, too. You could ask them to click on the MOTD as well, which would violate Googles ToS and be really noticeable, or have an ingame announcement ask people to please click on the ads in the MOTD - which would work, but would also violate the ToS - though hard to catch

Re: [hlds] On another note...

2010-11-10 Thread Jeremy D. Pavleck
Why wouldn't it be a good idea? I've been running all of HLXCE on a seperate server for a long time and never had any issues at all. To the op - I'd probably run one SourceTV slot on the server and proxy it out to another server for viewers - that many tv slots with a 24 person server is rough

Re: [hlds] On another note...

2010-11-10 Thread Jeremy D. Pavleck
for me. On Wed, Nov 10, 2010 at 4:32 PM, Justin mysteriousjus...@gmail.com wrote: Unless the daemon and the mysql are on the same server you will usually run into database query lag. On 11/10/2010 5:18 PM, Jeremy D. Pavleck wrote: Why wouldn't it be a good idea? I've been running all

Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Jeremy D. Pavleck
Actually, I'd be interested in this as well - especially if you can maintain 1000 server fps at all times. Seems like I haven't found a provider yet that can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll my own server and do it that way. -Original Message- From:

Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Jeremy D. Pavleck
, except for Justin who seemed to entirely miss what I was asking for, but I hear that nosteam kills brain cells so I'm not surprised. On Fri, 2010-09-03 at 16:10 -0500, Jeremy D. Pavleck wrote: Actually, I'd be interested in this as well - especially if you can maintain 1000 server fps at all

Re: [hlds] TF2 Update Anytime?

2010-07-08 Thread Jeremy D. Pavleck
Love downloading from the Norway location, a solid 450kbs -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Thursday, July 08, 2010 7:15 PM To: Half-Life dedicated Win32 server mailing list Subject:

[hlds] Easiest way to start server with no mods?

2010-07-04 Thread Jeremy D. Pavleck
Hey gang, We're trying to troubleshoot an issue - is there an easy to restart a server with no mods at all (Using MM/SM, etc) on our TF2 server, or do I need to go and disable them all manually? ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] Easiest way to start server with no mods?

2010-07-04 Thread Jeremy D. Pavleck
-Life dedicated Win32 server mailing list Subject: Re: [hlds] Easiest way to start server with no mods? Remove metamod.vdf from orangebox\tf\addons and restart the server. No metamod --- no sourcemod. No sourcemod -- no sourcemod extensions or plugins On Sun, Jul 4, 2010 at 3:24 PM, Jeremy D