Is the intel still active? (i.e. in play) because it wont go into sd unless
the intel is sitting at both bases.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of StrontiumDog
Sent: Tuesday, January 29, 2008 11:48 AM
To: hlds@list.valvesoftware.com
Subject: R
Any chance we could get a fix for the link-list overflow error?
http://forums.steampowered.com/forums/showthread.php?t=635170
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Dussault
Sent: Friday, December 28, 2007 8:09 AM
To: hlds@list.valvesoftware.
Didn't you even read the update list?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
Sent: Friday, December 21, 2007 12:37 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
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[ Picked text/plain f
Anyone else getting double emails sent to them?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Thursday, November 22, 2007 6:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
I /hope/ th
Prob a hurt trigger. :P (or a ban trigger :D)
Jason can u add a feature to srcds so when it detects an update it will run
a script file and quit something like -update "C:\SRCDS\update.bat" which
means servers can automatically update them self's (assuming all goes to
plan) if this happened when
Yes it is the case, any materials can be changed to make them transparent
and sv_pure is the only way to stop it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Thursday, November 15, 2007 10:12 AM
To: hlds@list.valvesoftware.com
Subje
I don't know why the updater doesn't implement the gcf files that the client
uses instead of having each file by itself.
Use it in the same way that the gcf file downloads to srcds/data and then
the files in the game folder overwrite the files in the gcf (if they are in
the same loc with same name
Frequent patches with a screwed updater isn't a good thing.
Mark Chandler wrote:
> Well the update system may not work but be grateful that they release
> frequent patches.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kyl
Well the update system may not work but be grateful that they release
frequent patches.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle Cassidy
Sent: Thursday, November 08, 2007 5:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TeamFortress
Bandwidth is not hard drive space. It is the amount of data sent across your
network connection.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
Sent: Tuesday, November 06, 2007 4:56 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds
How about the heavy bug?
On Oct 9, 2007, at 12:37 AM, "Mike Durand" <[EMAIL PROTECTED]>
wrote:
This was fixed - just didn't make it in the release notes.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Saturday, October 06, 2007 2
I bet there are thousands of people sitting double clicking on team fortress
2 in steam hoping it will work.
Instantly: Doing the same thing again and again hoping for a different
result.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Tue
Hmm my client says 100% ready but when I go to launch it nothing happens :(
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Tuesday, September 18, 2007 2:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] steam update tool issues?
YAY. Downloading now. :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller
Sent: Tuesday, September 18, 2007 2:27 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Binaries Released?
This is a multi-part message in MIME format.
--
[ P
Type writeid into console after adding bans. This will perm save it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris |
FatPipeServer.com
Sent: Thursday, June 21, 2007 8:25 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] banned.cfg and banned_ip.cf
Does steam mean the gfc files on the server or from a steam server? I am
interested in running this for golden eye source which doesn't have any base
steam material map or model files.
Mark
Golden Eye Source.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf O
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